ValveSoftware / halflife

Half-Life 1 engine based games
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bad model on beam ( not sprite ) #1268

Open awkook opened 11 years ago

awkook commented 11 years ago

So since I still have not figured out a solution for this, I am posting again, but this time I have an actual error. the error is "bad model on beam ( not sprite ) " my game will just lag for 2 seconds, then exit to desktop. Sometimes I get this error message, sometimes i dont. Here is a crash log https://dl.dropboxusercontent.com/u/93604334/crash_hl.exe_20130803210653_1.dmp

rate 100000 cl_updaterate 100 cl_cmdrate 105 gl_vsync 0 fps_max 99.5 fps_override 1 (This is forced off in ESEA servers however)

launch options: -nofbo -freq 120 -noforcemaccel -noforcemparms -w 800 -h 600

Protocol version 48 Exe version 1.1.2.7/Stdio (cstrike) Exe build: 17:47:17 Apr 25 2013 (6027)

System Info ---

Processor Information: Vendor: GenuineIntel Speed: 3403 Mhz 8 logical processors 4 physical processors HyperThreading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Supported SSE42: Supported

Network Information: Network Speed:

Operating System Version: Windows 7 (64 bit) NTFS: Supported Crypto Provider Codes: Supported 311 0x0 0x0 0x0

Video Card: Driver: NVIDIA GeForce GTX 560 Ti

DirectX Driver Name: nvd3dum.dll Driver Version: 9.18.13.1422 DirectX Driver Version: 9.18.13.1422 Driver Date: 14 Mar 2013 Desktop Color Depth: 32 bits per pixel Monitor Refresh Rate: 119 Hz DirectX Card: NVIDIA GeForce GTX 560 Ti
VendorID: 0x10de DeviceID: 0x1200 Number of Monitors: 1 Number of Logical Video Cards: 1 No SLI or Crossfire Detected Primary Display Resolution: 1920 x 1080 Desktop Resolution: 1920 x 1080 Primary Display Size: 26.65" x 15.00" (30.55" diag) 67.7cm x 38.1cm (77.6cm diag) Primary Bus: PCI Express 16x Primary VRAM: 1023 MB Supported MSAA Modes: 2x 4x 8x Sound card: Audio device: Speakers (VIA High Definition A

Memory: RAM: 8152 Mb

alfred-valve commented 11 years ago

This could be caused by a plugin (creating an invalid entity) or by general memory corruption, are you able to reproduce it reliably at all?

awkook commented 11 years ago

It does mostly happen on ESEA servers. I can't reproduce it though. You think I might have a bad stick of ram? I'll run a memtest to check

alfred-valve commented 11 years ago

I expect it is some plugin they have on the ESEA servers for some in game visual effect not quite working as expected.

awkook commented 11 years ago

It's weird though, it doesn't happen to other people, I seem to be having this problem alone