Open Arkshine opened 11 years ago
One of the best requests that must be done, +1
+1 on Arkshine And an extension of chat messages would be nice as well!
Dont forget Motd character limit !!! Please increase it from 1536 to at least double ! or 4000
It would be a big favor if you enlarge this limit.
This would be a welcome change, would prefer however limits more along the lines of those in the sing-engine, if possible.
Yea this would be awesome! +1
I totally agree
Just on this, it would be helpful too if the engine didn't crash if it can't precache a model when developer mode is enabled. If an ERROR sprite or model was displayed instead that would be nice.
If an ERROR sprite or model was displayed instead that would be nice.
Good suggestion
This would be great, also an increased MAX_EDICTS for all GoldSource games, not just hl1.
@alfred-valve Any update on whether or not this change is realizable?
im curious as to whether these increases are possible within the scope of the current updates - it would be a great boost for the modding community
Think alfred will get to this eventually, but right now there are many bugs that need to be addressed first.
@alfred-valve Any updates / news about this? I'm currently writing a bigger mod, but the precache limit is making many problems.
Hi Valve and valve gaming community. We are currently working on a new Half-life gaming mod (half-life: Control) and our mod is looking to push the very limits with mapping and the way the map interacts with players. Currently, I am at 98% the clipnode max, and very close to maxing out other specs, so it would be greatly appreciated to see these limits being boosted.
Thanks,
Jeremy
FFS VALVE WORKERS THE LEAST YOU CAN DO IS RESPOND
I guess this is out of scope of these updates so try to not bother posting over and over again
We have no plans on doing the major reworking required by this bug at this time, but we will keep tracking it in case future plans make this something we can address.
Alright, thanks for your response.
@alfred-valve Just saying its not a bug.. we're asking for increasment of precache limit. And its not like a define constant variable you guys can change ?
@heylol I don't think it's a really easy job. They have to update VHE to follow new limits, check structs contrains and make sure there's no hardcoded values in the code. Also testing this kind of change will take a lot of time.
@alfred-valve @bdeen-valve @triage-valve @martino-valve @ValveSoftware
Please dont forget about the CS 1.6 community :|
I can guarantee that they haven't forgotten
It was unnecessary to mention everyone as well as the four mentioned above. Moreover, just posting here puts an email into our inboxes.
you can guarantee ? how exactly ? ;o I'm just anxious about this, CS 1.6 was and will remain my favourite game it brings so much memories and I cant just give up on this game, updating the engine limit will make the game so much better than it is now and I just hope I'll have the chance to see it happens :|
It's really quite simple, they don't have time to bother with this at present time.
@heylol @tehORiON because hes a valve-software employee...
@zapy85 thought valve employees have valve in their github name ;o I just hope they'll do icrease the engine limits @_@
@heylol https://github.com/ValveSoftware?tab=members https://github.com/MrSchism left side, Organizations
or at least he has some connections to it!
anyway back to topic!
Late Happy New Year!
MrSchism and Johndrinkwater are community moderators for most of these issue trackers, they are not paid workers but are fairly well connected.
Just as long as something like this wouldn't lead to that damn SVC_bad error popping up again. I'm for it.
If Valve is ignoring game-breaking bugs what makes you think they'd work on this enhancement?
you make it sound like extending the limits is not important.. IT IS
That's not what I mean. What I'm saying is that there are more important things that are being ignored so why do you think they'd work on this.
It's like if you want to get a job and you have a beard, no dress clothes, and have a bleeding finger that was just amputated. If you're going to ignore the finger in order to shave your beard...
The only thing I think was game breaking in this game is some admin commands like cd and stuff to affect user, the other things are minor imho and this thing have demand, and its been open for almost a year and I dont understand why its being ignored when so many people want it
This https://github.com/ValveSoftware/halflife/issues/1417 and this https://github.com/ValveSoftware/halflife/issues/1183 are both game breaking bugs. But not everyone experiences them. There are likely others which I have not experienced but other people have.
not such game breaking imho not saying they're shouldnt being taken care of but there're much worser than this this is not GAMEBREAKING
any news @MrSchism
This one will probably not happen any time soon due to it being, in the words of the developer, "unsafe". That being said, they've tried it and found it flawed and unlikely to be beneficial enough when you consider the likely development/implementation drawbacks.
Regarding game-breaking bugs... they will be the primary focus on this tracker to help refocus on major issues.
Is this ever going to be implemented ? god im starting to lose hope ._.
There is so many game breaking that should be fixed before that one.. just look. https://github.com/ValveSoftware/halflife/issues/1425 for example
So tired of leeches like you that trying to get attention to their threads in a thread like this because it is being discussed alot, there isnt even a connection between BUGS to what this thread is about, this thread is a SUGGETION, so instead of trying get the mods view your threads by posting them here dont ... and there's no problem with fast download you just dont know how to set it up probably -_-
Okay, thanks bro ! :)
I was just point out that the scope of half life and CS updates was to fix the game, prior to add improvement. There is so many bug left, they can't go for improvement yet.
Help circumvent the limit of functions WRITE_COORD and READ_COORD to the value 65536. Problem that can not be sent coordinate values above 8192. Effects of explosions, decals after explosion and spraypaint just do not work above the limit of 8192. Need help. Help circumvent this limit
@alfred-valve Hello !
Any news on this one? I just wasted like 5 hours debugging something that I can't make a proper fix for, because it involves the tempent limit (which is just a #define hidden behind some closed source code in hlds).
It's troubling when an untrustworthy reverse-engineered hlds ( #1669 ) is my best option for doing what I want with my mod...
since Valve does not care who else would care...so nothing changed.
@johnstt I think Sven Coop may have upped a lot of limits but I haven't yet looked into the viability of using it as the engine to base a mod off.
Thanks for that but; where is download link? how can I get it?
There is other engines with increased limit. The engine "Xash3d" is still in development to this day. There would be a very good option to let server managers have more power over their servers, for example editing MAX_EDICTS or similar define.
http://www.moddb.com/engines/xash3d-engine
Basic limits. Xash3D limits are not just higher than Half-Life ones, they also can be tuned in gameinfo.txt file.
Other limits.
These limits are engine-hardcoded and can not be tuned by user.
Limits for bsp-models.
It would be a good opportunity to slightly increase some max values.
Proposed limits are based on http://code.google.com/p/sing-engine/. Relevant limits and value would be :
I think it's fair values. Of course higher values are welcomed (like Sing) but as it is it would be already really useful and awesome.
It will contribute to make everyone happy : the mappers would be able to do better maps (larger/more detailed/etc..), the coders will have more room to do custom stuffs, the admins will see their servers crashing less often, and the players will see their gaming experience improving.
Thanks for considering those changes, which are, I think, quite reasonable and realizable.