Open r3n4m3 opened 11 years ago
@r3n4m3 does this mechanism already exist in the goldsource engine?
I doubt
Tried using mouse acceleration? It's basically the same thing - the faster you move your mouse, the higher angle is gained. I'm actually amazed, how VALVe managed to mess up mouse acceleration - it's really hard to find values what would be similar to classic mouse acceleration. Anyways, here are my settings, maybe you'll find them useful.
sensitivity "0.2" // do not touch this cvar m_rawinput "1" m_customaccel "1" m_customaccel_exponent "0.8" m_customaccel_max "0" m_customaccel_scale "0.09" // edit this to change mouse sensetivity.
// Edit the last cvar to change the sensetivity. // 0.09 simulates how earlier 3.6 sensetivity would be // with mouse-accel enabled before all mouse updates. // So it's basically: ( your_old_sensetivity / 40 )
// EDIT:
Also can just play with "m_customaccel_max" to set your max acceleration value.
I propose to add the console commands that will adjust the sensitivity, depending on the speed. As an alternative to acceleration.
For example: I need high accuracy but I want to stay mobile. Based on this I will be playing at a higher sensetiviti value, but when I move the mouse slower then certain value (m_speed_min), the sensitivity will changed to the set value (m_sens_min), but as soon as the speed becomes higher than this value, then the sensitivity return to the default value (m_sens_default).
suggesting cvars: m_sens_min m_sens_max m_sens_defalut m_speed_min m_speed_max
PS: if enybody found better solution, or u have any questions and suggestion then welcome