ValveSoftware / halflife

Half-Life 1 engine based games
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Reposition brushes correctly #146

Open Safewood opened 11 years ago

Safewood commented 11 years ago

Back in the days, brushes were placed a unit from other brushes so that they wouldn't be clipped, which caused some performance issues in regard of r_speed. This isn't an issue anymore, and is now abused to see your opponents through the brushes.

Train - From ramp on CT spawn peeking underneath the walls to alley. Nuke - From CT side of ramp peeking underneath the box to the T side of ramp. Inferno - From mini pit peeking underneath the boxes on bombsite A, the most common place to plant the bomb.

Safewood commented 11 years ago

Here's a picture from ESL, which shows the wall on de_train that I'm talking about: http://gfx.esl-europe.net/stuff/cs_rules/de_train.jpg

di57inct commented 11 years ago

Had no idea about this. Nice job reporting it.

Safewood commented 11 years ago

Thanks for the support; hopefully they'll consider it.