ValveSoftware / halflife

Half-Life 1 engine based games
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Add player clip where it's needed (to prevent sky peeking) #149

Open Safewood opened 11 years ago

Safewood commented 11 years ago

On certain spots, you can sit and peek in sky brushes, so that you can see players through the walls. Adding player clips to these places will prevent this being abused.

Examples: http://www.esl.eu/eu/cs/5on5/mr15/ladder/rules/#wdh_4_3_2-Mapbugs

vjatseslav commented 11 years ago

Map making != engine code writing.

Safewood commented 11 years ago

Perhaps, but I believe it's important enough to be addressed.