Closed misfire closed 11 years ago
I can confirm this too. Affected Half-Life 1 and mods (tested Adrenaline Gamer and Sven Co-op).
I can confirm this in 1.6 as well, you have to like drag the mouse towards the vgui element and eventually the mouse will randomly appear, or open the game menu and close it again while the vgui element is open.
Happens with the spectator menu, and commandmenu in 1.6 for example.
It brings up the mouse correctly for the vgui buy menu and team select menu though.
A few the Sven Co-op dev/testing team have also noticed this happening too, including me.
I also can confirm this affecting specifically The Specialists mod.
Here's a video of the problem happening in Sven Co-op:
I checked, same happens in Half-Life 1.
+commandmenu
m_rawinput 1 fixes it
@MaxKorz It doesn't quite fix it. When you do m_rawinput 1, the issue with mouse sensitivity returns. I have posted a video to demonstrate this.
http://www.youtube.com/watch?v=Vm-3Pex5m7A&feature=youtu.be
Outline of what Im showing in video.
Show that m_rawinput is set to 1, then open up command menu. When I close the menu, I can't look because my mouse is messed up. I then toggle the console to regain my mouse. I repeat this with scoreboard showing how when I click, my +attack gets sticky and my mouse look is messed up.
I am also having the mouse problems shown in the videos of JPolito and misfire.
Win 7 Pro 64
Opt-in beta HL and CS1.6.
Protocol version 48 Exe version 1.1.2.2/Stdio (valve) Exe build: 10:34:27 Feb 21 2013 (5964)
m_rawinput 0: Mouse works fine for looking, but not as a cursor. As a cursor, moving mouse too far from center of screen makes it move instantly back to center.
m_rawinput 1: Mouse generally works fine, even as a cursor, but every spawn and every time command menu closes, can only look very, very slowly up and to the left. Tapping ~ twice fixes this, but is obnoxious.
Setting m_rawinput 0 after m_rawinput 1 breaks the mouse horribly, as if 80% of all mouse movement inputs are thrown away. Nothing fixes this except restarting the game!
5971, still having precisely the same behavior as in version 5964.
Is a fix in the works? Is more information needed to diagnose? Is there a better issue # to be following for progress on this problem? Thanks.
We - the Earth's Special Forces Team - have the exact same issue. Basically it feels like the mouse is not allowed to leave a specified area like a small box, once u hit the border it resets to the middle. Oh and btw. gEngfuncs.pfnSetMousePos(mx, my); doesn't seem to work at all.. If it helps I'll try to provide a video, but the given youtube video that misfire posted, is a pretty good example.
It feels like they didn't really pay attention to this thread. Hope we can get some confirmation about a fix, because this issue still exists since the new update.
just got the latest update, the issue is fixed!!!!
Yes it's all good now, just a quick question, the m_rawinput cvar shows up in mods' console, but it has no effect, the mouse behaves like its at 0 when set to 1. The other new mouse cvars don't even show up. is this intended and the mod authors will have to update something on their end? It would be better if it can be patched in globally for them because now they all have a different feel since I got used to playing with rawinput 1 in HL and CS.
m_rawinput 1 cannot be used in mods (the mods client.dll needs code changes to support raw input mode), so the update yesterday programatically disabled raw input mode if using a non-valve mod. Good to hear it is fixed. If a mod author sees this they can email me at valvesoftware.com for details on how to get raw input working.
There is an issue with all Half-Life 1 and their mods. Every time you bring up a VGUI menu or open up your scoreboard and click it, your mouse gets messed up. You can't move your mouse around normally.
The only way to fix it is to press ESC twice or hit the console button twice to regain control of your mouse.
Processor Information: Vendor: GenuineIntel Speed: 3980 Mhz 8 logical processors 4 physical processors HyperThreading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Supported SSE42: Supported
Network Information: Network Speed:
Operating System Version: Windows 7 (64 bit) NTFS: Supported Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card: Driver: NVIDIA GeForce GTX 560 Ti
Sound card: Audio device: Multichannel (M-Audio FW 410)
Memory: RAM: 12279 Mb