Closed schoening closed 7 years ago
I think that you are allowed to port Half-Life to another language/platform (for example : Half-Life on the Wii or Half-Life in C#) as long as you don't include any Half-Life's assets (such as textures/models/sounds), however, you can't use them in your own standalone game, the only exception when you can use Half-Life's assets is if you create a mod or a total conversation that require the original game to play it.
To resume :
Which license? I highly doubt you can use Half-Life assets in anything but a Half-Life mod. When you buy the game you're buying a license to access the textures, models etc, and if you're using the content in a game that doesn't require Half-Life to run then you're effectively giving players of your game access to the textures, models etc without paying for Half-Life.
I read through the license. Would I be allowed to use Textures and Models in a free game written in another language? Or would I be allowed to port the engine into another language and then write my game? The license did not specify that.