I've discovered an error in the Half-Life SDK in the
common\const.h file, line 324. This is the list of parameters
for the TE_DLIGHT effect. Someone at VALVe added an extra
BRIGHTNESS parameter to the list. The TE_DLIGHT effect
takes only NINE parameters:
define TE_DLIGHT 27
coord (origin x)
coord (origin y)
coord (origin z)
byte (radius in 10's)
byte (color r)
byte (color g)
byte (color b)
byte (life in 10's)
byte (decay rate in 10's)
The effect is used properly in the HL game code, (in islave.cpp)
its only the parameter list that is listed incorrectly in const.h
If you USE the TE_DLIGHT effect in your code with the incorrect
(10) parameters with certain values, it will cause the clients
to CRASH with one of those SVC_BAD errors when the
effect is triggered. This potentially affects all current goldsrc games
that use this effect.
I've discovered an error in the Half-Life SDK in the common\const.h file, line 324. This is the list of parameters for the TE_DLIGHT effect. Someone at VALVe added an extra BRIGHTNESS parameter to the list. The TE_DLIGHT effect takes only NINE parameters:
define TE_DLIGHT 27
coord (origin x) coord (origin y) coord (origin z) byte (radius in 10's) byte (color r) byte (color g) byte (color b) byte (life in 10's) byte (decay rate in 10's)
The effect is used properly in the HL game code, (in islave.cpp) its only the parameter list that is listed incorrectly in const.h
If you USE the TE_DLIGHT effect in your code with the incorrect (10) parameters with certain values, it will cause the clients to CRASH with one of those SVC_BAD errors when the effect is triggered. This potentially affects all current goldsrc games that use this effect.