Open ConnorMcLeod opened 11 years ago
@ConnorMcLeod: whats the difference between 1 and 2? On topic: would be nice to see such cvar in HLDM too. By the way, adding such server setting will require to transfer it to client on connect (or cvar change) to use it in movement prediction.
A cvar that would allow to remove jump slowdown, the one working with pmove->fuser2 in PM_Jump Another one that would allow to gain maxspeed as in old cs version, with this cvar set to 1, PM_PreventMegaBunnyJumping() wouldn't be called in PM_Jump()
Or a unique cvar that would take care of both features like : ( Because if PM_PreventMegaBunnyJumping is not called, there is no point adding some slowdown )
mp_bunnyhop : 0 : default, actual game behavior 1 : no slowdown 2 : allow high speed
Some maps require those settings, would be nice to play them without any addons.
I think this one is an easy one
Regards.