ValveSoftware / halflife

Half-Life 1 engine based games
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Gaitsequence (player-entity check) #1961

Open Xalus opened 11 years ago

Xalus commented 11 years ago

Because Amxmodx is the reason why Counterstrike is still alive, I think you guys should spend more time in making features for scripters, so they can make more awesome stuff.

Then..

If you create a new entity you can put a sequence on it, but uperbody and downbody are different sequences. So you also need gaitsequence, the problem with this is there is a Player-Entity check, so it can only be putted on a player.

Result: You cant let a (non-player) entity, move hes upper- and downbody at same time.

I hope this gets fixes, so more is possible for scripters (For example Kill Cam, ...)

demencia commented 11 years ago

I honestly dont think amxmodx is what kept cs1.6 alive.