Open execut4ble opened 11 years ago
But you can still bunnyhop.. It's the same as it ever was in both HL and CS
You can continuously jump, but you can't exceed the 544 units per second, which is very annoying. HL airaccelerate is twice as big as in CS, and it makes the speed gaining much easier. Few jumps to get to the speed cap and your speed will be reset to 320 units per second. In maps like crossfire this is very important, as some advanced players tend to do trick jumps in order to quickly reach weapons from various buildings.
Counter-Strike should have the cap, because it'd indeed bring some unfair advantage to the bunnyhopping players.
I agree; Half-Life Deathmatch was much better with the uncapped bunnyhopping (like in quakeworld)
Half-Life: Deathmatch with a bunnyhop speed limit just doesn't have the right feel to it... The bunnyhop speed is capped to 1.7 * sv_maxspeed. If you don't remove the bunnyhop speed limit, then at least release an updated HLSDK.
allowing for a server variable sv_enable_bhop or something similar would be a very useful feature, because at the moment a lot of servers are using plugins to recreate bunnyhop, but they are workarounds and cause the game to feel jittery whilst bunnyhopping at high speed.
+1 for HLDM. Better to name it sv_bunnyhop 0/1 and make it FCVAR_SERVER so we can see it in monitoring tools. Thanks.
+1. Bring it back!
Bunnyhopping was always a part of Half-Life Deathmatch. I think the speed cap (544 ups) was added by a mistake, to fix the Bunnyhopping in Counter-Strike.. Anyway, HLDM is supposed to be a fast game! Even the ability to boost horizontally with gauss shows that. The boosting is now useless, because there's no use to boost yourself if you can't keep the speed anyway..
Also, this would also bring back the spirit of speedrunning!
I hope you consider my request. I don't ask to bring it back to CS, only HL.