Open ghost opened 11 years ago
Getting the same issues. Appears to happen on NPCs riding in trams (example: G-Man) and elevators for me. System Info below:
Processor Information: Vendor: GenuineIntel Speed: 2667 Mhz 4 logical processors 2 physical processors HyperThreading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Supported SSE42: Supported
Network Information: Network Speed:
Operating System Version: Ubuntu 12.10 (64 bit) Kernel Name: Linux Kernel Version: 3.5.0-27-generic X Server Vendor: The X.Org Foundation X Server Release: 11300000 X Window Manager: Compiz Steam Runtime Version: steam-runtime-release-i386_2013-03-25
Video Card: Driver: NVIDIA Corporation GeForce GT 330M/PCIe/SSE2
Driver Version: 3.3.0 NVIDIA 310.14
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0xa2b
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1366 x 768
Desktop Resolution: 1366 x 768
Primary Display Size: 13.54" x 7.60" (15.51" diag)
34.4cm x 19.3cm (39.4cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 1024 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card: Audio device: Realtek ALC272
Memory: RAM: 7842 Mb
Miscellaneous: UI Language: English LANG: en_CA.UTF-8 Microphone: Not set Total Hard Disk Space Available: 210597 Mb Largest Free Hard Disk Block: 168302 Mb
Installed software:
Recent Failure Reports: Tue Apr 2 03:06:54 2013 GMT: file ''/tmp/dumps/assert_20130401230653_1.dmp'', upload no: ''HTTP response code said error''
When you see gman and gordon go by on the tram the models are jumping around and blink around.
Same thing happens with scientists that are with you on elevators and any NPCs on moving objects.
I can also confirm
プロセッサ情報: メーカー:GenuineIntel 速度:2933Mhz 2ロジカルプロセッサ 2物理プロセッサ ハイパースレッド:使用不可 FCMOV:使用可能 SSE2:使用可能 SSE3:使用可能 SSSE3:使用可能 SSE4a:使用不可 SSE41:使用不可 SSE42:使用不可
ネットワーク情報: 回線速度:
オペレーティングシステムのバージョン: Linux Mint 14 Nadia(64 ビット) カーネル名: Linux カーネルバージョン: 3.5.0-17-generic X Server ベンダー: The X.Org Foundation X Server リリース: 11300000 X ウィンドウマネージャ: Xfwm4 Steam ランタイム バージョン: steam-runtime-release-i386_2013-03-25
ビデオカード: ドライバ:NVIDIA Corporation GeForce GTX 280/PCIe/SSE2
ドライバのバージョン:3.3.0 NVIDIA 310.14
デスクトップの色の解像度:24ビット/ピクセル
モニターのリフレッシュレート:59 Hz
メーカーID:0x10de
デバイスID:0x5e1
モニター数:1
論理ビデオカード数:1
メイン解像度:1920 x 1200
デスクトップ解像度:1920 x 1200
メイン表示サイズ:20.43 x 12.76 インチ(対角線 24.06 インチ)
51.9cm x 32.4cm(対角線 61.1cm)
メインバス:PCI Express 16x
メインVRAM:1024 MB
サポートされているMSAAモード:2x 4x 8x 16x
サウンドカード: オーディオデバイス:Analog Devices AD1988B
メモリ: メモリ:3953Mb
その他: UIの言語:日本語(Japanese) LANG: ja_JP.UTF-8 マイク:Not set HDDの合計空き容量:1873762Mb ハードディスクの最大空きブロック:1556976Mb
インストールされたソフト:
最新のエラー報告:
Here's a video of the glitch in question http://www.youtube.com/watch?v=7rTYkCebEWY
It also shows up in normal Half-Life http://www.youtube.com/watch?v=t8JULYptPwo
OS: Windows 7 Protocol version 48 Exe version 1.1.2.2/Stdio (valve) Exe build: 17:47:17 Apr 25 2013 (6027)
If that's coming up in Windows also, I think it's safe to say it pertains to or verifies that the elevator bug will be present as well in the Linux version.
While playing the game, NPC's will "blink" while on moving objects (i.e. trams and elevators) which indicates they are not translating correctly or normalizing correctly in sync with the object's movement. The player character also does a fire event on the current weapon assigned after respawn from death. It seems that there may be issues with the character onSpawn (or however it is named) code or it registers some hardware call that forces the weapon to continue firing until the fire button is pressed. Then the weapon stops firing.