Closed SamVanheer closed 5 years ago
An ancient bug that has left many players frustrated over getting their asses undeservedly kicked by the HECU indeed.
woah. that's pretty cool that someone still care about these games while valve don't give a damn 💓
Hi @SamVanheer, this should be fixed in the current HL1 and OpFor betas.
I can confirm that. The cone is visibly smaller when firing at walls and observing the bullet decals.
The MP5 uses the wrong spread values. Originally spread for singleplayer was 3 degrees, and 6 degrees for multiplayer, but in SDK 2.2 it was accidentally inverted.
This needs changing: https://github.com/ValveSoftware/halflife/blob/5d761709a31ce1e71488f2668321de05f791b405/dlls/mp5.cpp#L160
Compare with the original code from SDK 1.0: https://github.com/twhl-community/HalfLifeSDKHistory/blame/ab7dec1b9b41de7af5e8895404c55a6716681c4f/dlls/mp5.cpp#L177