ValveSoftware / halflife

Half-Life 1 engine based games
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[GoldSource/CS][Feature] Land on breakable entities #2375

Open ArmynC opened 5 years ago

ArmynC commented 5 years ago

When you fall over a breakable ent that ent will take damage, even break.

Would be nice to break entities after several jumps (not once; see as a hard trigger). This would enable some new ideeas like a "hole jump" where more players are needed for a break to happen etc.. It also brings the "higher realism" from the original Half-Life series, right in the game core.

Again, if some would like the ideea and others not, a cvar would be nice.

Video - example Original source & code example

ghost commented 5 years ago

Cvar disabled by default I would be okay with. But changing gameplay for a game that hasn't changed in so long will raise hell.

ArmynC commented 5 years ago

But this should add even more features to the gameplay. And alongside a 'jump number' to break/force required cvar would make it a nice addition to the game :)

Also, it isn't as useful just in plugin variant. Adding it, will allow the mappers to enhance their creations. This can allow new traps mechanics in Deathrun, new teamplay mechanics in ZombieEscape, hidden bases in Normal and so on...

SamVanheer commented 5 years ago

I think this would be best suited for a community curated open source fork of CS, should it be open sourced.

ArmynC commented 5 years ago

Open source? Almost impossible :disappointed: At least, I (and all of you), try to enhance what we got right now.