Olds Anti-Recoil scripts simply down your crosshair when you fire, this was attemped to be blocked by changing the effect of cl_pitchspeed, but by making some adjusts to some cvars, you can still using a Anti-Recoil method:
cl_anglespeedkey "0.16" // -> The problem
cl_pitchspeed "0"
bind "mouse3" "+attack;+speed;+lookdown" // Clic to start the script.
bind "mouse4" "-attack;-speed;-lookdown" // Clic to stop the script.
anglespeedkey and +speed are used to control the speed of the crosshair when it goes down and have better recoil of your weapon.
Try to run with that. It's expected behaviour, you push shift, +lookdown(which can be done by changing mouse y value programmaticaly) and start shooting(possible with walking).
Olds Anti-Recoil scripts simply down your crosshair when you fire, this was attemped to be blocked by changing the effect of cl_pitchspeed, but by making some adjusts to some cvars, you can still using a Anti-Recoil method:
cl_anglespeedkey "0.16" // -> The problem cl_pitchspeed "0" bind "mouse3" "+attack;+speed;+lookdown" // Clic to start the script. bind "mouse4" "-attack;-speed;-lookdown" // Clic to stop the script.
anglespeedkey and +speed are used to control the speed of the crosshair when it goes down and have better recoil of your weapon.