ValveSoftware / halflife

Half-Life 1 engine based games
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[CS/CZ] Anti-Recoil Scripts can still be used #2771

Open Rainnegan opened 4 years ago

Rainnegan commented 4 years ago

Olds Anti-Recoil scripts simply down your crosshair when you fire, this was attemped to be blocked by changing the effect of cl_pitchspeed, but by making some adjusts to some cvars, you can still using a Anti-Recoil method:

cl_anglespeedkey "0.16" // -> The problem cl_pitchspeed "0" bind "mouse3" "+attack;+speed;+lookdown" // Clic to start the script. bind "mouse4" "-attack;-speed;-lookdown" // Clic to stop the script.

anglespeedkey and +speed are used to control the speed of the crosshair when it goes down and have better recoil of your weapon.

afwn90cj93201nixr2e1re commented 4 years ago

Try to run with that. It's expected behaviour, you push shift, +lookdown(which can be done by changing mouse y value programmaticaly) and start shooting(possible with walking).