ValveSoftware / halflife

Half-Life 1 engine based games
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Are pull requests for Counter-Strike 1.6 relevant? #3222

Open mconicx opened 2 years ago

mconicx commented 2 years ago

We don't have access to the original cs client and server dlls. But, there is still ReGameDLL, which is a reverse-engineered server dll for cs, still irrelevant to this repository.

How much does the cl_dll in this repository differ from Counter-Strike's? Are pull requests for the cl_dll applicable for Counter-Strike as well? If they are not, why can't we have an official API for maximum compatibility when submitting pull requests to Half-Life, being compatible with Counter-Strike's? For example: If a pull request in this repository for Half-Life allows a secure call to a specific client engine function (clengfunc), like FillRGBA for example, would it be applicable for Counter-Strike as well?

mconicx commented 2 years ago

It is worth noting that a lot can be done with goldrc and source community servers if we could securely call client engine functions and customize our servers more than we are allowed to at the moment. I've been working on the improved fork of this repository and studied a lot of it, which is what lead me to open this thread. I can propose many ideas for a possible future update to goldsrc games and not just our favorite fan-made expansion pack styled mods.

mconicx commented 2 years ago

bump