ValveSoftware / halflife

Half-Life 1 engine based games
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[HL25] HUD/UI scaling in 1080p is way too big #3449

Open CS-PRO1 opened 12 months ago

CS-PRO1 commented 12 months ago

image

I read somewhere that the UI scaling for 1440p is being used for 1080p as well, resulting in really big HUD and UI elements.

There also used to be a bigger gap between Health and Armor counters. Not sure if reducing that gap was intentional or not

CS-PRO1 commented 12 months ago

image

Here's how the main menu looks in 1080p currently, way too big

JoelTroch commented 12 months ago

A scaling feature was requested in #3436

rtxa commented 12 months ago

The scaling feature could be like Minecraft with options like Small, Normal, Large and Auto.

Info about how the GUI Scale algorithm works in Minecraft: imagen

Paft commented 12 months ago

I don't disagree that a size option would be nice (I'd use a smaller option if it becomes available as the HUD in particular does feel a tad big in 1080p), but it seems like they've gone for the original look.

That's actually roughly originally how it was intended(?) Is it just that we're so used to seeing it (unintentionally shrunk?) on modern resolutions for AGES now?

Here's how it looked back in the day on in 640x480. I cannot add 4k shots outside of using DLDSR, which just looks the same as 1080p-- but here are comparisons: https://imgur.com/a/8rTaB8c

Half-Life [Steam_Legacy] 1920 x 1080: legacy menu

25th Anniversary (November 19, 2023 Update) 1920 x 1080: Untitled-1

Half-Life WON 1.0.0.9 640x480: Untitled-2

Half-Life [Steam_Legacy] 1920 x 1080: boot_camp0001

25th Anniversary (November 19, 2023 Update) 1920 x 1080: boot_camp0000

Half-Life WON 1.0.0.9 640x480: Half-life WON 1 0 0 9

hud_scale_before hud_scale_after