Open Deus-nsf opened 1 year ago
Hello @Deus-nsf, this issue is already being tracked at #2606 / #2978.
Closing as a duplicate.
It's not really a duplicate, the skybox thing was more of a suggestion, I'm glad it's being tracked but my feature request was about using a Bicubic filtering technique to replace the current Bilinear one :)
If you do implement this, please make it optional; bicubic does sharpening (as do most algorithms other than the current nearest and bilinear), which causes ghosting artefacts which are particularly ugly at lower resolutions.
If you do implement this, please make it optional; bicubic does sharpening (as do most algorithms other than the current nearest and bilinear), which causes ghosting artefacts which are particularly ugly at lower resolutions.
Lanczos does it but bicubic is fine, at least from what I saw in samples so far?
Lanczos does it but bicubic is fine, at least from what I saw in samples so far?
Lanczos does it more aggressively than bicubic, but both do sharpening. Certain color combinations make the ghosting more obvious than others; there's a great comparison from a couple decades ago here. Despite the sharpening, bicubic can also be blurrier than bilinear; it's effective at reducing jaggies, sure, but at the cost of detail retention.
FWIW, I tested the image in that link in Krita and ImageMagick, the only algo less blurry than bilinear without presenting sharpening artifacts was hermite: EDIT: Actually bilinear only looks ok when rescaling to 2x or 3x and such, at more extreme rescaling many other algos look better. Examples: https://matplotlib.org/mpl_examples/images_contours_and_fields/interpolation_methods.hires.png and https://matplotlib.org/3.3.1/_images/sphx_glr_interpolation_methods_001.png
All I know is Mirror's Edge 2008 (running on Unreal Engine 3) uses Bicubic texture filtering if I'm not mistaken, and it looks really great. It has this subtle sharpening effect if you're really looking for it but it generally looks better than bilinear.
FWIW, I tested the image in that link in Krita and ImageMagick, the only algo less blurry than bilinear without presenting sharpening artifacts was hermite: EDIT: Actually bilinear only looks ok when rescaling to 2x or 3x and such, at more extreme rescaling many other algos look better. Examples: https://matplotlib.org/mpl_examples/images_contours_and_fields/interpolation_methods.hires.png and https://matplotlib.org/3.3.1/_images/sphx_glr_interpolation_methods_001.png
Hermite / Kaiser look like the real deal!
Not sure about the feasibility of this, but it would make texture filtering look significantly better. Also in the meantime, please use gl_texturemode GL_NEAREST_MIPMAP_LINEAR instead of just GL_NEAREST for the non filtered texture option, as it's going to look generally much better (or provide 2 options for people who still want pixelated sxyboxes).