Open theOneTrueFunniBoi opened 11 months ago
Use the steam_legacy branch to run mods.
As i recall Spirit uses custom OpenGL code which won't work properly with the new update due to the many changes to the renderer. Spirit's graphics code will need updates to function again. Given that the engine can choose between OpenGL 4.2 shaders or the legacy immediate mode renderer writing graphics code that works properly for all users may be difficult.
Use the steam_legacy branch to run mods.
As i recall Spirit uses custom OpenGL code which won't work properly with the new update due to the many changes to the renderer. Spirit's graphics code will need updates to function again. Given that the engine can choose between OpenGL 4.2 shaders or the legacy immediate mode renderer writing graphics code that works properly for all users may be difficult.
This is not as a result of the 25th anniversary update. This has been happening for a couple months now. The solution was to enable low graphics mode, but that doesn't work anymore because valve removed it.
And software mode doesn't work either. Pre-25th anniversary update, it would just crash the game and revert straight back to OpenGL.
However, software mode works fine now (provided you have -novid), and running OpenGL mode at lower resolutions provides some insight into whats happening. The visible screen flys off to the right. It's really weird.
Sounds like Spirit needs to be updated to account for changes that have been made to the engine.
Sounds like Spirit needs to be updated to account for changes that have been made to the engine.
Again, this issue occured before the 25th anniversary update.
Here it is running on the legacy build, I start out with "Low video quality" enabled, the disable it, and the bug occurs.
https://github.com/ValveSoftware/halflife/assets/112577221/b759726d-da6c-458b-9c33-5e0f233a6d06
Sounds like Spirit needs to be updated to account for changes that have been made to the engine.
Again, this issue occured before the 25th anniversary update.
Yes, and my answer remains the same. There are a lot of different versions of Spirit and they are known to break sometimes. This isn't something that needs fixing in the engine.
Some versions use NVidia Cg, an old graphics library which is no longer supported: https://developer.nvidia.com/cg-toolkit
The Cg Toolkit is a legacy NVIDIA toolkit no longer under active development or support. Cg 3.1 is our last release and while we continue to make it available to developers, we do not recommend using it in new development projects because future hardware features may not be supported.
It's possible that some mod features aren't compatible with newer hardware and/or OpenGL features which can cause glitches.
The proper way to implement something like this would be to use modern OpenGL using GLSL shaders, just like the engine now does when shaders are enabled.
Ok i have the issue pin pointed to sohl's r_glow
command. Setting it to 2 give cool glow effects when textures are brightly lit, but causes the bug in full screen. r_glow 0 disables it, and r_glow 1 throws an error about a missing file.
What I don't know is why the screen bugs out.
Looking at Spirit's code for r_glow
it looks like the problem is that's it's trying to copy the current screen contents: https://github.com/HLSources/Spirit-of-Half-Life/blob/5ad2e00fe1546cc73e19255c75512a11ee3980c8/cl_dll/glow.cpp#L274
This won't work properly since additions like MSAA require a different approach to this kind of thing.
Given how drastically the engine's renderer has been updated i think all of Spirit's OpenGL code needs a rewrite.
Also r_glow 1
uses a CG shader. The shader file is needed for it to work and even then it could still break.
Also
r_glow 1
uses a CG shader. The shader file is needed for it to work and even then it could still break.
By shader file do you mean the cg and cgGL dlls?
No, those are executable libraries.
The game loads these shaders:
They should be included with Spirit game installations.
But they’re not, they’re not anywhere in the spirit 8.1 src.
The shaders are included in this download: https://www.moddb.com/mods/spirit-of-half-life/downloads/sohl-v18-with-source-code-compatible-with-vs2010
In this archive there is another archive and that contains the shader files.
Alright I’ll check when I have the time.
Yep, checked, and the bug still persists. No more error on r_glow 1 though, it shows the same bug as r_glow 2 but the glow itself is different.
While I was working on my Half-Life mod (which uses modified sohl dlls) (adding stuff from this github page), all of a sudden, when ever I play in fullscreen or with low video quality disabled the game just shows up as a white screen/how the void appears. Any idea what causes this and how I can fix it?
https://github.com/ValveSoftware/halflife/assets/112577221/c406668b-64a0-4d8a-97a3-45fef3856b9b