Closed crustypig closed 2 months ago
do not use fps value more than 100 fps
I use 100fps, but other players don't, and its a controversial subject within our community to limit fps - some servers are limited to 125fps but this bug still occurs at this value. If this bug cannot be fixed, it would be nice if we had a cvar which disabled corpses then this wouldn't be such an issue
This was resolved for Half-Life Deathmatch in the 25th Anniversary update (November / December 2023 Steam build). The issue may still be present in other mods.
The relevant changes are in dll\player.cpp, changing m_iRespawnFrames to m_flRespawnTimer.
When using fps values above 100, the player death animation can sometimes leave behind a ghost of the player model which floats in the air. At 400fps for example, every time I am killed my corpse is floating in the air. Note: It obviously doesn't occur when a player is gibbed, but when shot with a shotgun or 9mmAR for example.
It seems the death animation isn't executed properly at high values of fps. In this picture you can see the effect.