Open UserPlayer89 opened 10 months ago
The issues is that the fog used to be appeared there disappeared due to the overbright fix. See: https://github.com/ValveSoftware/halflife/issues/3424#issuecomment-1822924828 and https://github.com/ValveSoftware/halflife/issues/3513
The issues is that the fog used to be appeared there disappeared due to the overbright fix. See: #3424 (comment) and #3513
this was fixed in today's update so I think it can be either closed or marked as resolved
I just saw the label to retest and it's still there near the top but quickly gets masked by the fog
was going to say it was fixed, but then i noticed this
dive into the water looking directly down at the water texture.
The default MaxRange 4096 viewable distance is not enough, changing it to 5120 seems to be enough.
Can be fixed with just editing the entities on the map without recompiling.
{
"wad" "\quiver\valve\decals.wad;\quiver\valve\halflife.wad;\quiver\valve\liquids.wad;\quiver\valve\xeno.wad"
"message" "Apprehension"
"startdark" "0"
"light" "0"
"sounds" "1"
"MaxRange" "5120"
"worldtype" "0"
"classname" "worldspawn"
}
Another weird bug I encountered and it seems to be related to the drawing distance in GoldSrc because it disappears when I swim down a bit