ValveSoftware / halflife

Half-Life 1 engine based games
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[HL25] Hall of Mirrors effect at the bottom of the water pit in c2a3b #3545

Open UserPlayer89 opened 10 months ago

UserPlayer89 commented 10 months ago

20231121234922_1

Another weird bug I encountered and it seems to be related to the drawing distance in GoldSrc because it disappears when I swim down a bit

megakarlach commented 10 months ago

The issues is that the fog used to be appeared there disappeared due to the overbright fix. See: https://github.com/ValveSoftware/halflife/issues/3424#issuecomment-1822924828 and https://github.com/ValveSoftware/halflife/issues/3513

UserPlayer89 commented 10 months ago

The issues is that the fog used to be appeared there disappeared due to the overbright fix. See: #3424 (comment) and #3513

this was fixed in today's update so I think it can be either closed or marked as resolved

UserPlayer89 commented 10 months ago

I just saw the label to retest and it's still there near the top but quickly gets masked by the fog 20231122141147_1

Whurrhurr commented 10 months ago

was going to say it was fixed, but then i noticed this image

dive into the water looking directly down at the water texture.

lightningterror commented 9 months ago

The default MaxRange 4096 viewable distance is not enough, changing it to 5120 seems to be enough.

Can be fixed with just editing the entities on the map without recompiling.

{
"wad" "\quiver\valve\decals.wad;\quiver\valve\halflife.wad;\quiver\valve\liquids.wad;\quiver\valve\xeno.wad"
"message" "Apprehension"
"startdark" "0"
"light" "0"
"sounds" "1"
"MaxRange" "5120"
"worldtype" "0"
"classname" "worldspawn"
}