With the Half-Life 25th anniversary update having some growing pains, there's still some issues to be found in games where certain features that are used in custom maps don't work as they used to.
Right now, in Counter-Strike 1.6 and Condition Zero, trigger_push entities that would normally gently push a player now sends him flying into a wall and those who are intended to launch a player in the air (e.g. awp_snowsk337) now makes them fly into the highest point of the sky in a single frame. In fact, the same map doesn't properly launch players anymore since they now get snagged in the "mechanism".
In fact, it's probably better to show with a video rather than describe with words: https://youtu.be/CzoLhvhmsX4
Interestingly, (probably because it was tested before), testing those maps in Half-Life actually gives the intended behavior.
With the Half-Life 25th anniversary update having some growing pains, there's still some issues to be found in games where certain features that are used in custom maps don't work as they used to.
Right now, in Counter-Strike 1.6 and Condition Zero, trigger_push entities that would normally gently push a player now sends him flying into a wall and those who are intended to launch a player in the air (e.g. awp_snowsk337) now makes them fly into the highest point of the sky in a single frame. In fact, the same map doesn't properly launch players anymore since they now get snagged in the "mechanism".
In fact, it's probably better to show with a video rather than describe with words: https://youtu.be/CzoLhvhmsX4
Interestingly, (probably because it was tested before), testing those maps in Half-Life actually gives the intended behavior.