ValveSoftware / halflife

Half-Life 1 engine based games
Other
3.71k stars 625 forks source link

[CS, CZ] trigger_pushes are way too strong #3651

Open tehSandwich opened 11 months ago

tehSandwich commented 11 months ago

With the Half-Life 25th anniversary update having some growing pains, there's still some issues to be found in games where certain features that are used in custom maps don't work as they used to.

Right now, in Counter-Strike 1.6 and Condition Zero, trigger_push entities that would normally gently push a player now sends him flying into a wall and those who are intended to launch a player in the air (e.g. awp_snowsk337) now makes them fly into the highest point of the sky in a single frame. In fact, the same map doesn't properly launch players anymore since they now get snagged in the "mechanism".

In fact, it's probably better to show with a video rather than describe with words: https://youtu.be/CzoLhvhmsX4

Interestingly, (probably because it was tested before), testing those maps in Half-Life actually gives the intended behavior.

fterrag commented 1 month ago

I'm also experiencing this bug - any workarounds?