Open Xalus opened 11 years ago
Can you post some screenshots/code showing your issue in detail please.
Will do after all these crashes are solved...
Mod_LoadBrushModel: models/gamemaker/honey.mdl has wrong version number (1329865020 should be 30)
Error: could not load file �rites/voiceicon.spr Model �rites/voiceicon.spr not found and not available from server Cannot continue without model �rites/voiceicon.spr, disconnec
Solved this BrushModel by reinstalling CS.
Now back to the topic, I made some pictures for you, to explain the problem..
So what I did was creating a block: http://cloud.steampowered.com/ugc/596996176032341325/18B87DECFFDB9B6EE0A7920D21C830C967CD6AB7/
After that I setted a different angle on the block ( \ ) http://cloud-2.steampowered.com/ugc/596996176032346403/50E70135F51EE1EB942C37041DCC96C42B97510C/ http://cloud-2.steampowered.com/ugc/596996176032355705/18D9A14480139767310EC81A0F9035F4B2EF4377/
Like you see; The solid part were player stands on, doesnt change with the angle.
I hope you can fix, or say a way we can make the solid change with the model
The code I used for it:
public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("say angle", "Cmd_Angle")
} public Cmd_Angle(id) { new ent, body get_user_aiming(id, ent, body)
if(pev_valid(ent))
{
new Float:flAngle[3]
pev(ent, pev_angles, flAngle, 3)
flAngle[2] = 45.0
set_pev(ent, pev_angles, flAngle)
set_pev(ent, pev_v_angle, flAngle)
set_pev(ent, pev_fixangle, 1)
set_pev(ent, pev_punchangle, 1)
client_print(0, print_center, "Angle setted")
}
}
Tried fixangle, punchangle, ... to make find a way it would work. But it doesnt
Not sure if its a bug, and if it isnt, Take it as a request.
If you create an entity, you put size (min & max) on it, model, ...
But if you change the angle of your entity the solid part (that you puted with size) stays same. So your model is standing for example / but the solid part stays |.
So is it possible to let Size move with angle, or put a new function like solidangle or anything,
Thanks