ValveSoftware / halflife

Half-Life 1 engine based games
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Half-Life beta Suggestions for Full Release #482

Open NightMare- opened 11 years ago

NightMare- commented 11 years ago

Suggestions for Half-Life: Deathmatch and Adrenaline Gamer mod...

Bugs to be fixed...

Link to Half-Life Discussion: http://steamcommunity.com/app/70/discussions/0/864960353871021617/#p1

(Thanks to the HLDM/AG community for the ideas and for Valve's generous support).

dervogel commented 11 years ago

"Physics enhanced and movement speeds are equal at any desired fps value while retaining fast speeds for action packed gameplay. (This is for players with monitors of 120hz or more to achieve better image quality while ensuring a fair gaming experience.) "

Yes please.

"Smoother animation rendering for online gameplay."

No need. Animations are smooth enough. Hacked and buggy animations are caused by lag/fps abuse. If thats not the point you are trying to make please add another video to explain that further.

"Working anticheat."

Stop dreaming. There wont be a fully working anti cheat. Its a waste of time.

"Improved netcode. (For better hit registration)."

If you play on a decent server ( ping < 50 ) versus other players who dont ping that diffrent, the netcode just works fine. You allready got rate 100000. Also some servers are just very badly setup.

"Forced rates for modern connections."

Yes please.

"New valve maps."

No thx. Some of the old ones have great design but still have many texture glitches , bad brushwork etc. You are better off with having the community create maps ( and there are still some great hl1 mappers out there ).

"Achievements can be earned."

HELL NO ! This is efffing Half Life. Great games dont need such bad things.

"Player's legs/feet are visible when looking down in first-person."

Why ? This is a FPS not a First Person RPG.

"Ability to "longjump" backwards."

Makes no sence. Did you ever try to run backwards and jump in reallife ? Longjump it self is good , if not too good allready. If you really want that just use a script.

"Redesigned high definition player models. (Optional like HD weapon models)."

Yes please.

"Custom sounds forbidden."

Also yes please but only if those sounds are the original ones.

"Enhanced sound quality for locating enemies."

This was called a3d/eax and got removed for good reason.

"Optional soundbytes for hitsounds, doublekill, multikill etc..."

You can do that allready with amxx. And hell no to hitsounds.

"HLTV spectator option that makes player models visible through walls. (This feature can be used to observe a player's behavior when an enemy is nearby). "

This also exsits for amxx, and tbh there is no need for that. You could either connect to hltv with wh allready or record the demo and watch it with wh afterwards.

"Enable a "rocket jump"."

Tau- xbow- nade- satchel- handgrenade- tripmine- snark- jumps not enough ?

"Fixing exploits such as "ghost mines" and "gauss trails" which can be visible across the map indicating player location."

Yes please.

"Fixing issue with "self-gauss" when player shoots tau cannon."

Yes please. This however can also be controlled if the mapper knows what he is doing.

"Fixing occassional misrepresentation of weapon models."

Yes please. Crowbar/RPG/crossbow tau is funny to watch but should be fixed.

"Appropriatly sizing entities in relation to model for better "pickups"."

Just use custommodels which have the desired size you are looking for.

"Charging through opposite side of walls. (HEV chargers and health stations)."

This can also be fixed if the mapper knows what he is doing.

"Explosive damage through walls."

Yes please.

"Gluon sound bug (continues with sound)."

Yes please.

"Map sounds carry over into next map ( ex. radiation, echoes)."

Yes please.

"Snark boosting through walls."

Yes please.

NightMare- commented 11 years ago

Thanks for your opinions and for everyone's suggestions. :)

sRaH commented 11 years ago

I agree with @dervogel :)

NightMare- commented 11 years ago

cool :)

HaraldQuake commented 10 years ago

I agree with dervogel.. except

"Explosive damage through walls."

this should not be added to HL as it would change gameplay too much.