ValveSoftware / halflife

Half-Life 1 engine based games
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[CSCZ] Game hangs on Intel GPU #484

Open tadzik opened 11 years ago

tadzik commented 11 years ago

The following appears in dmesg:

[11546.020039] [drm:i915_hangcheck_hung] *ERROR* Hangcheck timer elapsed... GPU hung
[11546.020055] [drm] capturing error event; look for more information in /debug/dri/0/i915_error_state
[13862.012067] [drm:i915_hangcheck_hung] *ERROR* Hangcheck timer elapsed... GPU hung
[13863.516066] [drm:i915_hangcheck_hung] *ERROR* Hangcheck timer elapsed... GPU hung
[13863.516494] [drm:i915_reset] *ERROR* GPU hanging too fast, declaring wedged!
[13863.516561] [drm:i915_reset] *ERROR* Failed to reset chip.

I uploaded the i915_error_state file to https://raw.github.com/tadzik/forvalve/master/cs-crash.log

johndrinkwater commented 11 years ago

Would you post your system info as requested here https://github.com/ValveSoftware/halflife#reporting-issues

tadzik commented 11 years ago

My bad; here it is: https://gist.github.com/tadzik/5015014

alfred-valve commented 11 years ago

Does CS 1.6 run for you?

tadzik commented 11 years ago

Runs, yes. Both run, it's just that CZ tends to hand sometimes, after circa 20-30 minutes of playing, and not always. I don't play 1.6 that much, but I didn't notice such effects on 1.6.