sv_restart and sv_restartround are 2 cvars that do exactly the same thing.
I was expecting sv_restartround to reset all the stats to the way they were at the beginning of the current round, unlike sv_restart, that just resets everything back to zero.
Quoting myself:
"Why not instead of a simple "Low Quality" checkbox have a more advanced feature that would put the engine graphics in a good light? Why waste so much potential?
sv_restart and sv_restartround are 2 cvars that do exactly the same thing.
I was expecting sv_restartround to reset all the stats to the way they were at the beginning of the current round, unlike sv_restart, that just resets everything back to zero.
Waiting for an answer. Thank you.
PS: Please also answer my questions from the following closed thread's last post and(maybe?) rethink about taking it in consideration: https://github.com/ValveSoftware/halflife/issues/522
Quoting myself: "Why not instead of a simple "Low Quality" checkbox have a more advanced feature that would put the engine graphics in a good light? Why waste so much potential?
[...] Is GoldSrc capable of 3D Anti-Aliasing?"