Well, this is an issue that can be easily reproduced on your listen server.
When the last argument is set to 1 ( == bomb has been planted), everybody will trigger the round timer to hide until new round. That's not the bug. Then when joining to another server, your round timer will not appear until new round ONLY if the current map objective is bomb planting.
Make sure your mp_freezetime is higher to 5 (just for safety)
Start a listenserver with the map de_nuke
Join as terrorist, and plant the bomb.
After planting the bomb, disconnect.
Then start a listenserver with the map cs_assault (hostage rescue objective)
Join as CT, if you joined on freezetime, you'll notice that the round timer doesn't appear and then you'll notice the round start when the "Go Go Go" radio sound is emitted.
For being accurate of this bug, just rescue the hostage, wait for the new round, and you'll notice the same.
Possibly suggestion/fix: reset round timer when joining to any server
] version
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 10:34:27 Feb 21 2013 (5964)
Información sobre el procesador:
Fabricante: AuthenticAMD
Velocidad: 3013 Mhz
Procesadores lógicos 2
Procesadores físicos 1
HyperThreading: Compatible
FCMOV: Compatible
SSE2: Compatible
SSE3: Compatible
SSSE3: Compatible
SSE4a: Compatible
SSE41: No compatible
SSE42: No compatible
Información sobre la red:
Velocidad de la red:
Versión del sistema operativo:
Windows XP (32 bits)
NTFS: Compatible
Códigos Criptográficos del Proveedor: Compatible 311 0x0 0x0 0x0
Tarjeta de vídeo:
Controlador: NVIDIA GeForce 7025 / NVIDIA nForce 630a
Nombre de controlador de DirectX: nv4_disp.dll
Versión de controlador: 6.14.11.9713
Versión de controlador de DirectX: 6.14.11.9713
Fecha de controlador: 15 de marzo de 2010
Densidad de color del escritorio: 32 bits por píxel
Frecuencia de actualización del monitor: 60 Hz
Tarjeta DirectX: NVIDIA GeForce 7025 / NVIDIA nForce 630a
Identificador del fabricante: 0x10de
Identificador del dispositivo: 0x3d6
Número de monitores: 1
Número de tarjetas de vídeo lógicas: 1
No se ha detectado ninguna interfaz SLI o Crossfire
Resolución de pantalla principal: 1440 x 900
Resolución de escritorio: 1440 x 900
Tamaño de pantalla principal: 16.14" x 10.08" (19.02" diag)
41.0cm x 25.6cm (48.3cm diag)
No se ha detectado el tipo de bus principal
Memoria VRAM principal: 512 MB
Modos MSAA compatibles: 2x 4x
Tarjeta de sonido:
Dispositivo de sonido: Sound Blaster Tactic(3D) Sigma
Memoria:
RAM: 1791 Mb
Well, this is an issue that can be easily reproduced on your listen server.
When the last argument is set to 1 ( == bomb has been planted), everybody will trigger the round timer to hide until new round. That's not the bug. Then when joining to another server, your round timer will not appear until new round ONLY if the current map objective is bomb planting.
Possibly suggestion/fix: reset round timer when joining to any server
(sorry for the spanish text above)