Closed ghost closed 11 years ago
Can already tell you that problem 1 will be mod specific. In ye olde days of Windows 9x and Aureal 3D sound cards, having A3D sound on gave a huge advantage of being able to hear players and entities much further then you can with standard sound. For example in Counter Strike on de_dust2, a player in CT spawn can hear players running around T spawn very clearly.
Since A3D could only ever work on Windows 9x, or NT based when running half-life in Compatibility Mode (neither of which is possible anymore), it was removed from the game, along with all related commands. The AG mod will be sending the command to clients to disable their sound advantage. You will nee to bring this up with the mod creators.
Issue 2 I don't know.
Right, issue # 1 is something the mod needs to fix. Try the most recent beta updates to see if # 2 is fixed.
Restarted steam , HL is on beta (if this means to try the most recent beta updates) and # 2 still not fixed, i'll add much details : so when i enter a server the cursor(crosshair) is moving very slow as i said feels like i have sensitivity 0.0000x but it can only be moved left or top , moving it down and right doesn`t work.
Seems # 1 will not be ever fixed since AG is not updated anymore for years ago :(
Can you post a screenshot of your in-game mouse settings?
This is the screenshot with the in-game mouse settings: http://cloud-2.steampowered.com/ugc/1119414426656894486/6565F695976844FDC5B34883CCCAD66C5EBC26EA/
and i use this in my cfg :
m_filter "1.000000" m_side "0.8" m_forward "1" m_yaw "0.022" m_pitch "0.022" m_rawinput "1" sensitivity "1"
But still i don't think it`s a personal settings related problem, because every ag player has this problem since 1-2 weeks ago after an update, and they all hope this will be fixed with the next update :) When this bug is on, when i move the mouse left or top all the gamepad long, the cursor moves like 1-2 inches, after i enter and exit console and it cames back to normal, at the same movement of the mouse, i get like 360' turn.
if you use m_rawinput 0 - no 2 problem. if you use m_rawinput 1 - 2 problem is. BUT! Use m_rawinput 0 is impossible, because if you are very very very quickly turn the mouse, it goes wrong and does not turn (turns not on many). HL and AG are very fast games, very often have to quickly turn the mouse (gauss jump and many more) also m_rawinput 0 - I think that the value of fps affects sensitivity mouse (try on low vs high fps). m_rawinput 0/1 HL and mods - https://github.com/ValveSoftware/steam-for-linux/issues/1968
ok, tested it too, as quelgun said seems that the # 2 problem is related with m_rawinput , i have this problem only when m_rawinput is set to 1 and as quelgun also said , it's imposible to play with m_rawinput 0 because it blocks your cursor when you move it a little faster like it moves "intrerupted" or lagged. I also want to inform you that we have this problem since aprox 10 days ago, and the yesterday fix at m_rawinput didn't help concerning this problem.
Yes, we are all having this mouse issue. Unfortunately, the mod developer named "bullit" hasn't updated this game in years. We all have anticipated an update for a very very long time.
For some reason the new mouse related updates don't translate into the HL mods properly, cvars like m_customaccel don't even show up and while m_rawinput is there, it isn't the same as it in HL.
The m_rawinput bug exists in the core of the game. Many people are claiming to still experience it in CS and HL.
This is fixed with the recent beta updates (The mouse feel).
Hi, here are 2 problems which everybody encounters in Adrenaline Gamer (AG = Half life mod)