Open Matthaiks opened 11 years ago
z-fighting on the texture.
@Matthaiks Could you tell me the name of this map?
@MaxKorz Surface Tension (c2a5)
@CRASHFORT is almost right:
The mapper placed the sign inside the wall, but z-fighting is a solvable openGL problem. And HL have this glitch since Quake
Here's a big video I took of several places where this bug happens. https://www.youtube.com/watch?v=_sX9yHGmFFI
OS: Windows 7 Protocol version 48 Exe version 1.1.2.2/Stdio (valve) Exe build: 17:47:17 Apr 25 2013 (6027)
Processor Information: Vendor: GenuineIntel Speed: 2942 Mhz 8 logical processors 4 physical processors HyperThreading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Supported SSE42: Supported
Network Information: Network Speed:
Operating System Version: Windows 7 (64 bit) NTFS: Supported Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card: Driver: NVIDIA GeForce GTX 460
DirectX Driver Name: nvd3dum.dll
Driver Version: 9.18.13.1422
DirectX Driver Version: 9.18.13.1422
Driver Date: 14 Mar 2013
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: NVIDIA GeForce GTX 460
VendorID: 0x10de
DeviceID: 0xe22
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 26.65" x 15.00" (30.55" diag)
67.7cm x 38.1cm (77.6cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 1023 MB
Supported MSAA Modes: 2x 4x 8x
Sound card: Audio device: Speakers (ASUS Xonar DX Audio D
Memory: RAM: 8190 Mb
Miscellaneous: UI Language: English Microphone: Not set Media Type: DVD Total Hard Disk Space Available: 1632479 Mb Largest Free Hard Disk Block: 455969 Mb OS Install Date: Dec 31 1969 Game Controller: None detected
Any bright ideas for quick-fixes?
HL no longer let's you switch to 16-bit color, which worked for me on another computer, and Catalyst drivers no longer have any OpenGL Z-buffer settings from what I gather.
Messing with "gl_ztrick_old"(or whatever it's called nowadays) in the console had no effect either.
The texture reacts oddly when you're moving:
http://youtu.be/SA04DGnsX4w
Protocol version 48 Exe version 1.1.2.2/Stdio (valve) Exe build: 11:45:32 Mar 1 2013 (5971)
Processor Information: Vendor: AuthenticAMD Speed: 3214 Mhz 4 logical processors 4 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Supported SSE41: Unsupported SSE42: Unsupported
Network Information: Network Speed:
Operating System Version: Windows 7 (64 bit) NTFS: Supported Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card: Driver: ATI Radeon HD 5700 Series
Sound card: Audio device: Glosniki (ASUS Xonar DS Audio D
Memory: RAM: 8191 Mb