Open hotactions opened 11 years ago
I am not sure what this is trying to report, is there a bug in their I missed?
It's not outdated or deleted, it's still here: http://www.elxdraco.net/cvarlist/
@AnAkIn1 would be good if valve confirm it, also adding launching parameters @alfred-valve its not a bug, its just a suggestion for future use
Most of the information from the cvarlist comes from Valve.
@AnAkIn1 thanks for support been using for 3years, also its not complete list, missing tutors and some of gl_ commands, currently checking for more, but how about launching parameters?
Yes, a few ones are missing. I don't have a list of launch parameters but it's supposed to be a "cvarlist", so it wouldn't be on that page anyway.
@AnAkIn1 , thanks, then i should wait for @alfred-valve answer
For example we got cvars:
] cvarlist gl_
CVar List
gl_affinemodels : 0 gl_alphamin : 0.250 gl_ansio : 16 gl_clear : 0 gl_cull : 1 gl_dither : 0, a gl_flipmatrix : 0, a gl_fog : 0, a gl_keeptjunctions : 1 gl_lightholes : 1 gl_max_size : 512 gl_monolights : 0, a gl_nobind : 0 gl_nocolors : 0 gl_overbright : 0, a gl_palette_tex : 1 gl_picmip : 0 gl_playermip : 0 gl_polyoffset : 25, a gl_reporttjunctions : 0 gl_round_down : 3 gl_spriteblend : 1 gl_vsync : 0, a gl_wateramp : 0 gl_wireframe : 0 gl_zmax : 78
there are more cvars that not used by counter-strike, please remove it
sk_12mm_bullet1 : 0 sk_12mm_bullet2 : 0 sk_12mm_bullet3 : 0 sk_9mm_bullet1 : 0 sk_9mm_bullet2 : 0 sk_9mm_bullet3 : 0 sk_9mmAR_bullet1 : 0 sk_9mmAR_bullet2 : 0 sk_9mmAR_bullet3 : 0 sk_battery1 : 0 sk_battery2 : 0 sk_battery3 : 0 sk_healthcharger1 : 0 sk_healthcharger2 : 0 sk_healthcharger3 : 0 sk_healthkit1 : 0 sk_healthkit2 : 0 sk_healthkit3 : 0 sk_plr_357_bullet1 : 0 sk_plr_357_bullet2 : 0 sk_plr_357_bullet3 : 0 sk_plr_9mm_bullet1 : 0 sk_plr_9mm_bullet2 : 0 sk_plr_9mm_bullet3 : 0 sk_plr_9mmAR_bullet1 : 0 sk_plr_9mmAR_bullet2 : 0 sk_plr_9mmAR_bullet3 : 0 sk_plr_9mmAR_grenade1 : 0 sk_plr_9mmAR_grenade2 : 0 sk_plr_9mmAR_grenade3 : 0 sk_plr_buckshot1 : 0 sk_plr_buckshot2 : 0 sk_plr_buckshot3 : 0 sk_plr_rpg1 : 0 sk_plr_rpg2 : 0 sk_plr_rpg3 : 0 sk_scientist_heal1 : 0 sk_scientist_heal2 : 0 sk_scientist_heal3 : 0 sk_suitcharger1 : 0 sk_suitcharger2 : 0 sk_suitcharger3 : 0 skill
could you post somewhere the list of cvars like min/max, value/float, description for use - it will be very useful and informative, cause these are outdated and alot of counter-strike/hlds not listed here https://developer.valvesoftware.com/wiki/Console_Command_List
there was unofficial wiki http://webcache.googleusercontent.com/search?q=cache:a9kBkwpGL28J:www.elxdraco.net/cvarlist/+&cd=1&hl=lt&ct=clnk&gl=lt
but this got outdated and deleted, also please list the build linux/win when cvar(s) was created, working or not
and another suggestion add info about launching parameters like -noipx -heapsize -zone -heapsize -particles, example:
-num_edicts
Limits the number of map and game entities. The default is 900, and I wouldn't really even add this command unless you know what you're doing.
-num_edicts
Sets the entity limit for map/game entities (not temporary entities, which is still locked to 500). 900 is default. 4096 is a good limit, beyond that seems to cause hunk_alloc errors. Both clients and servers need matching values for best compatibility.
-particles
Variable number is the number of particles for which to set aside buffer space.
the reason why its needed cause people posting rumours all around of internet, the official source will be best for users, also i am developer i really need this.