ValveSoftware / halflife

Half-Life 1 engine based games
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Information - suggestion COUNTER-STRIKE / HLDS linux/win #75

Open hotactions opened 11 years ago

hotactions commented 11 years ago

For example we got cvars:

] cvarlist gl_

CVar List

gl_affinemodels : 0 gl_alphamin : 0.250 gl_ansio : 16 gl_clear : 0 gl_cull : 1 gl_dither : 0, a gl_flipmatrix : 0, a gl_fog : 0, a gl_keeptjunctions : 1 gl_lightholes : 1 gl_max_size : 512 gl_monolights : 0, a gl_nobind : 0 gl_nocolors : 0 gl_overbright : 0, a gl_palette_tex : 1 gl_picmip : 0 gl_playermip : 0 gl_polyoffset : 25, a gl_reporttjunctions : 0 gl_round_down : 3 gl_spriteblend : 1 gl_vsync : 0, a gl_wateramp : 0 gl_wireframe : 0 gl_zmax : 78

there are more cvars that not used by counter-strike, please remove it

sk_12mm_bullet1 : 0 sk_12mm_bullet2 : 0 sk_12mm_bullet3 : 0 sk_9mm_bullet1 : 0 sk_9mm_bullet2 : 0 sk_9mm_bullet3 : 0 sk_9mmAR_bullet1 : 0 sk_9mmAR_bullet2 : 0 sk_9mmAR_bullet3 : 0 sk_battery1 : 0 sk_battery2 : 0 sk_battery3 : 0 sk_healthcharger1 : 0 sk_healthcharger2 : 0 sk_healthcharger3 : 0 sk_healthkit1 : 0 sk_healthkit2 : 0 sk_healthkit3 : 0 sk_plr_357_bullet1 : 0 sk_plr_357_bullet2 : 0 sk_plr_357_bullet3 : 0 sk_plr_9mm_bullet1 : 0 sk_plr_9mm_bullet2 : 0 sk_plr_9mm_bullet3 : 0 sk_plr_9mmAR_bullet1 : 0 sk_plr_9mmAR_bullet2 : 0 sk_plr_9mmAR_bullet3 : 0 sk_plr_9mmAR_grenade1 : 0 sk_plr_9mmAR_grenade2 : 0 sk_plr_9mmAR_grenade3 : 0 sk_plr_buckshot1 : 0 sk_plr_buckshot2 : 0 sk_plr_buckshot3 : 0 sk_plr_rpg1 : 0 sk_plr_rpg2 : 0 sk_plr_rpg3 : 0 sk_scientist_heal1 : 0 sk_scientist_heal2 : 0 sk_scientist_heal3 : 0 sk_suitcharger1 : 0 sk_suitcharger2 : 0 sk_suitcharger3 : 0 skill

could you post somewhere the list of cvars like min/max, value/float, description for use - it will be very useful and informative, cause these are outdated and alot of counter-strike/hlds not listed here https://developer.valvesoftware.com/wiki/Console_Command_List

there was unofficial wiki http://webcache.googleusercontent.com/search?q=cache:a9kBkwpGL28J:www.elxdraco.net/cvarlist/+&cd=1&hl=lt&ct=clnk&gl=lt

but this got outdated and deleted, also please list the build linux/win when cvar(s) was created, working or not

and another suggestion add info about launching parameters like -noipx -heapsize -zone -heapsize -particles, example:

-num_edicts Limits the number of map and game entities. The default is 900, and I wouldn't really even add this command unless you know what you're doing.

-num_edicts Sets the entity limit for map/game entities (not temporary entities, which is still locked to 500). 900 is default. 4096 is a good limit, beyond that seems to cause hunk_alloc errors. Both clients and servers need matching values for best compatibility.

-particles Variable number is the number of particles for which to set aside buffer space.

the reason why its needed cause people posting rumours all around of internet, the official source will be best for users, also i am developer i really need this.

alfred-valve commented 11 years ago

I am not sure what this is trying to report, is there a bug in their I missed?

AnAkkk commented 11 years ago

It's not outdated or deleted, it's still here: http://www.elxdraco.net/cvarlist/

hotactions commented 11 years ago

@AnAkIn1 would be good if valve confirm it, also adding launching parameters @alfred-valve its not a bug, its just a suggestion for future use

AnAkkk commented 11 years ago

Most of the information from the cvarlist comes from Valve.

hotactions commented 11 years ago

@AnAkIn1 thanks for support been using for 3years, also its not complete list, missing tutors and some of gl_ commands, currently checking for more, but how about launching parameters?

AnAkkk commented 11 years ago

Yes, a few ones are missing. I don't have a list of launch parameters but it's supposed to be a "cvarlist", so it wouldn't be on that page anyway.

hotactions commented 11 years ago

@AnAkIn1 , thanks, then i should wait for @alfred-valve answer