Closed cscarlet closed 11 years ago
"Another player on Windows can do 360 degrees (1440x900 windowed)"
This is me. If I try to rotate around in a circle with m_rawinput = 0, I stop rotating at about 360 degrees and can't turn in whatever direction I was rotating in any further.
System specs according to Steam:
Processor Information: Vendor: AuthenticAMD Speed: 3624 Mhz 4 logical processors 4 physical processors HyperThreading: Unsupported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Supported SSE41: Supported SSE42: Supported
Network Information: Network Speed:
Operating System Version: Windows 7 (64 bit) NTFS: Supported Crypto Provider Codes: Supported 311 0x0 0x0 0x0
Video Card: Driver: NVIDIA GeForce GTX 560
DirectX Driver Name: nvd3dum.dll
Driver Version: 9.18.13.1090
DirectX Driver Version: 9.18.13.1090
Driver Date: 29 Dec 2012
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 60 Hz
DirectX Card: NVIDIA GeForce GTX 560
VendorID: 0x10de
DeviceID: 0x1201
Number of Monitors: 3
Number of Logical Video Cards: 3
No SLI or Crossfire Detected
Primary Display Resolution: 1680 x 1050
Desktop Resolution: 4144 x 1050
Primary Display Size: 23.35" x 14.57" (27.48" diag)
59.3cm x 37.0cm (69.8cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 1024 MB
Supported MSAA Modes: 2x 4x 8x
Sound card: Audio device: Speakers (Realtek High Definiti
Memory: RAM: 16365 Mb
Miscellaneous: UI Language: English Microphone: Not set Media Type: Undetermined Total Hard Disk Space Available: 2022097 Mb Largest Free Hard Disk Block: 1005918 Mb OS Install Date: Dec 31 1969 Game Controller: None detected
Same issue for me. it's only an Half-Life beta issue. This doesn't touch Cs 1.6 beta.
@MaxKorz : Hmm... I think something went wrong in the latest update. When m_rawinput 0, I can move my cursor in Half-Life only in a "imaginary" 640x480 window. Video: http://www.youtube.com/watch?v=iQgpTNmzjtc
right https://github.com/ValveSoftware/halflife/issues/681#issuecomment-15001245
@luckynator use ">" symbol to quote
quote
That's annoying, I had searched for m_rawinput and hadn't spotted that log. Is there any way to merge this with that ticket as its defiantly the same issue
@cscarlet closing is enough. Alfted tried to fix my issue and the latest try caused this bug. Just wait for him :)
fixed in the latest beta (15:37:22 Mar 21 2013 (5992)
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I compiled half-life from sources and put client.so and hl.so to my mod (I changed makefiles, especially removed calls to p4 utility - what is it anyway?). Still same issue. But it works fine in original Half-Life.
Seems like it's problem with client.so. I deleted it (so mod now uses original client) and bug disappeared.
Currently in an IRC channel and three of us are having issues with the Half Life - Beta With m_rawinput set to 0 I can only look around 90 degrees before it will go no further (Top down left and right, resolution is 1680 x 1050 Full screen but I have a second monitor attached unused by the game) Another player on Linux beta can rotate 180 degrees before it will go no further (1280 x 720 windowed) Another player on Windows can do 360 degrees (1440x900 windowed). Its weird and when reverting to normal HL it works fine :(
DirectX Driver Name: nvd3dum.dll Driver Version: 9.18.13.1407 DirectX Driver Version: 9.18.13.1407 Driver Date: 9 Feb 2013 Desktop Color Depth: 32 bits per pixel Monitor Refresh Rate: 60 Hz DirectX Card: NVIDIA GeForce GT 640 VendorID: 0x10de DeviceID: 0xfc1 Number of Monitors: 2 Number of Logical Video Cards: 2 No SLI or Crossfire Detected Primary Display Resolution: 1680 x 1050 Desktop Resolution: 2960 x 1050 Primary Display Size: 23.35" x 14.57" (27.48" diag) 59.3cm x 37.0cm (69.8cm diag) Primary Bus: PCI Express 16x Primary VRAM: 2047 MB Supported MSAA Modes: 2x 4x 8x