Open Icymushroom opened 11 years ago
Also, Heavy's minigun is effective even at long range, you guys should fix that too.
Scout is REALLY weak, he can barely defend himself or do any damage at all. RUUUNNN! Dont fight!!!
I know what you are thinking. I mean the TF2 Pyro does more damage than TFC Pyros. They should make the napalm more powerful and Incinerator Cannon carry more rockets and maybe shoot twice as fast as Soldiers RPG.
As for Medics they should maybe have a wider Heal Action radius as you need to be very close to heal, which could get in players way - I admit. But I think I remember in the WON era some coder maybe for AMX Mod or ClanMod made a feature that allows Medics to upgrade dispensers to allow healing teammates.
Plus lets not forget Sparkys Utility on fixing nail grenade bugs etc. because I think those nades and blue timer nades need to fix on the physics like the bouncing and friction on a smooth surface.
If I am not mistaken the MIRV nades that are been excessively used can cause server crashes around >24 slots.
I think you guys should give pyro a super-shotgun, or fix his flamethrower, so it doesn't suck. Also, sniper could use a secondary grenade, like a flare ( something like the one in qwtf ). Scout is REALLY weak, he can barely defend himself or do any damage at all. Medic's Med-kit is OP, mainly because of its power to infect enemy players. They should at least be able to heal themselves with a med-kit in a BASE, not just with another's medic's med-kit. It would be also cool if the med-kit could heal players from a slightly longer distance, so the medic's teammates wouldn't have to stop just so he could heal them. Engineer's secondary grenade is also OP. Spy takes too much time to disguise, and you should really fix spy's corpse ( when feigning death ) rotating when the player is looking around.