Closed Matthaiks closed 11 years ago
No, that setting is engine wide, and all the games share the same base engine.
@alfred-valve but you could store
_setrenderer <variable> - Sets the rendering mode. Available parameters are opengl and software.
_set_vid_level <0 or 1> - Toogles "Low video quality".
_setaddons_folder <0 or 1> - Toogles "Allow custom addon content".
_sethdmodels <0 or 1> - Toogles "Enable HD models if available".
in config.cfg
Nope, those details are read before the filesystem interface turn on, so they are stored in another special place (registry on windows, a config file on other platforms). I could do extra work to have a per mod setting on all those keys, but at this time that investment isn't worth the payoff.
Some settings are shared between GoldSrc games. For instance, if you enable "Allow custom addon content" in Counter-Strike it will be enabled in Half-Life as well. Can it be separeted?