Closed R4to0 closed 11 years ago
The download client supports gzip content type, so just setup your download host to gzip files in your served folder.
You mean, mime type at webhost? Game ask for "Accept-Encoding: compress, gzip" automatically? Content encoding?
Right
Thank you alfred, worked like a charm! A 8mb map used only 1.8mb of my bandwidth with gzip/deflate enabled. I'll tweak my .htaccess and see which formats are good to "on-the-fly" compression.
I think it would be a good idea add bzip2 support in hl1, like source games. Mods like Sven Co-op have huge sized maps (~100mb+) which takes a time to download on slow connection speeds, even with downloadurl set...