ValveSoftware / halflife

Half-Life 1 engine based games
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Some HL/HL:BS Hazard Course messages are hardcoded #964

Open ghost opened 11 years ago

ghost commented 11 years ago

There is a few Hazard Course trigger_once messages in Half-Life and Half-Life: Blue Shift that are hardcoded into .bsp files, and one message (HZ_FIRETEXT) has a hardcoded duplicate. The maps are: bshift\ba_hazard3.bsp, bshift\ba_hazard4.bsp for HL:BS, and valve\t0a0b.bsp, valve\t0a0b1.bsp, valve\t0a0b2.bsp for HL.

A way to fix:

Text to be appended to bshift\titles.txt:

$position -1 0.65
$effect 2
$color 100 100 100
$color2 0 200 50
$fadein 0.005
$fxtime 0.5
$holdtime 3.5
$fadeout 1.5

HZGRATING
{
CROUCH DOWN BY PRESSING DUCK
LOOK AT GRATING AND PRESS ATTACK1
DROP DOWN INTO HOLE
}

Text to be appended to valve\titles.txt:

$position -1 0.65
$effect 2
$color 100 100 100
$color2 0 200 50
$fadein 0.005
$fxtime 0.5
$holdtime 3.5
$fadeout 1.5

HZGRATING
{
CROUCH DOWN BY PRESSING DUCK
LOOK AT GRATING AND PRESS ATTACK1
DROP DOWN INTO HOLE
}

$position -1 0.3
HZSWIMUP
{
SWIM UP TO HOLE FOR AIR
}

Plus, edit .bsp files.

Examples, Half-Life: Blue Shift:

Map bshift\ba_hazard3.bsp, before:

ba_hazard3_1_old

Ditto, after:

ba_hazard3_1_new

Map bshift\ba_hazard4.bsp, before:

ba_hazard4_1_old

Ditto, after:

ba_hazard4_1_new

Examples, Half-Life:

Maps valve\t0a0b1.bsp and valve\t0a0b.bsp, before:

t0a0b1_1_old

Ditto, after:

t0a0b1_1_new

Maps valve\t0a0b2.bsp and valve\t0a0b.bsp, before:

t0a0b2_1_old

t0a0b2_2_old

Ditto, after:

t0a0b2_1_new

t0a0b2_2_new

Raskaipika commented 10 years ago

Please, fix it as soon as posible.

Current Build ID: 112490 "Half-Life BETA" Current Build ID: 68746 "Blue ShiftBETA"

HARDSTYLEBG commented 10 years ago

This will help the new players(there are still some (: )