There is a few Hazard Course trigger_once messages in Half-Life and Half-Life: Blue Shift that are hardcoded into .bsp files, and one message (HZ_FIRETEXT) has a hardcoded duplicate. The maps are: bshift\ba_hazard3.bsp, bshift\ba_hazard4.bsp for HL:BS, and valve\t0a0b.bsp, valve\t0a0b1.bsp, valve\t0a0b2.bsp for HL.
A way to fix:
Text to be appended to bshift\titles.txt:
$position -1 0.65
$effect 2
$color 100 100 100
$color2 0 200 50
$fadein 0.005
$fxtime 0.5
$holdtime 3.5
$fadeout 1.5
HZGRATING
{
CROUCH DOWN BY PRESSING DUCK
LOOK AT GRATING AND PRESS ATTACK1
DROP DOWN INTO HOLE
}
Text to be appended to valve\titles.txt:
$position -1 0.65
$effect 2
$color 100 100 100
$color2 0 200 50
$fadein 0.005
$fxtime 0.5
$holdtime 3.5
$fadeout 1.5
HZGRATING
{
CROUCH DOWN BY PRESSING DUCK
LOOK AT GRATING AND PRESS ATTACK1
DROP DOWN INTO HOLE
}
$position -1 0.3
HZSWIMUP
{
SWIM UP TO HOLE FOR AIR
}
Plus, edit .bsp files.
Examples, Half-Life: Blue Shift:
Map bshift\ba_hazard3.bsp, before:
Ditto, after:
Map bshift\ba_hazard4.bsp, before:
Ditto, after:
Examples, Half-Life:
Maps valve\t0a0b1.bsp and valve\t0a0b.bsp, before:
Ditto, after:
Maps valve\t0a0b2.bsp and valve\t0a0b.bsp, before:
There is a few Hazard Course trigger_once messages in Half-Life and Half-Life: Blue Shift that are hardcoded into .bsp files, and one message (HZ_FIRETEXT) has a hardcoded duplicate. The maps are: bshift\ba_hazard3.bsp, bshift\ba_hazard4.bsp for HL:BS, and valve\t0a0b.bsp, valve\t0a0b1.bsp, valve\t0a0b2.bsp for HL.
A way to fix:
Text to be appended to bshift\titles.txt:
Text to be appended to valve\titles.txt:
Plus, edit .bsp files.
Examples, Half-Life: Blue Shift:
Map bshift\ba_hazard3.bsp, before:
Ditto, after:
Map bshift\ba_hazard4.bsp, before:
Ditto, after:
Examples, Half-Life:
Maps valve\t0a0b1.bsp and valve\t0a0b.bsp, before:
Ditto, after:
Maps valve\t0a0b2.bsp and valve\t0a0b.bsp, before:
Ditto, after: