Open JurjenBiewenga opened 5 years ago
SteamVR.calibrating and other similar variables(e.g. outOfRange) always seem to be false when running with a WMR headset, I would expect them to change when you lose tracking due to the cameras being covered for example.
SteamVR.calibrating
Sounds like more of an OpenVR issue. @kisak-valve can you push this issue to that repo?
SteamVR.calibrating
and other similar variables(e.g. outOfRange) always seem to be false when running with a WMR headset, I would expect them to change when you lose tracking due to the cameras being covered for example.