Open VRSEDesktop opened 5 years ago
eight months and this issue is still open
@JoeLudwig Could you tell us something about the trackers' development status?
Are you using the latest version of the Unity/Unreal plugin?
I have no problems using the Unity plugin with the new SteamVR input system with trackers as it no longer requires custom code to read the pins.
if the tracker role is "generic tracker" the buttons doesn't work even in SteamVR Home, also the system button dosn't works
if the tracker role is "controller" the buttons work, but some games (i.e. Beat Saber) dosn't recognize trackers with "controller" role
Hi there,
I am currently working with a team, on a VR Project for the Dutch Police. We need to use the trackers as controllers to make the gun props we have, work in game. However it seems like the pins (2 and 4) no longer fuction as a trigger with the current build.
Is there a way around this? It really makes or breaks the project if we can or can not use the gun props in the end.