Open grobm opened 8 years ago
The duration argument is actually incorrectly labeled and is the haptic strength from my testing. You need to call TriggerHapticPulse on Update() for however long you want, using the duration argument as the strength. (at least in Unity)
I am working in Unity3D, I am currently using StreamVR_Controller.Input(index).TriggerHapticPulse(ms#); function... I am looking to change the amplitude of the rumble... but not finding documents related to these function calls.
Advise on were to look? I have looked over the Controller code here but it not apparent.