Open jrbudda opened 8 years ago
Was able to work around by setting IVROverlay_Version = "VROverlay_010" instead of 012.
What version of SteamVR are you using? The beta? The default (non-beta) build?
That is a good question I had not thought of. I am in the beta branch.
Was this fixed by the SteamVR beta update last night? (Or by the general SteamVR update this afternoon?)
Has the openvr_api.dll changed in this update? Meaning do I need to call against it to test, or is it something my current .dll (signed fri, may 20th) would be able to test?
Sorry I'm not 100% sure how openvr finds/talks to steamvr.
I tried putting the overlay version back to 12 and that causes steamvr to deadlock and the next call to waitgetposes hangs and does not return.
I also noticed if SteamVR is not running the call to ShowKeyboard does not show the keyboard, naturally, but it also does not return an error.
"I also noticed if SteamVR is not running the call to ShowKeyboard does not show the keyboard, naturally, but it also does not return an error."
@jrbudda I guess that's because keyboard is an overlay and all overlays rely on vrdashboard.exe, which is started by SteamVR.
Did not have this problem before updating to 1.0.0.
Trying to show keyboard in game, not creating an overlay.
Calling ShowKeyboard, which takes no argument for overlay handle, fails to show the keyboard and return VROverlayError_InvalidHandle.
Do I have to create an overlay and use ShowKeyboardForOverlay instead?