Open risa2000 opened 4 years ago
I am not able to reproduce this. On my test Vive, at min IPD i see (Eye To Head Left) 1.000000 0.000000 0.000000 -0.030450 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.015000
And max IPD: 1.000000 0.000000 0.000000 -0.037550 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.015000
That corresponds to the expected range of 60.9 - 75.1 mm.
When you adjust the IPD knob for your Vive, do you see the IPD popup overlay?
When you adjust the IPD knob for your Vive, do you see the IPD popup overlay?
That is actually the weird thing. I can see the overlay in the headset and it correctly responds to the turning of the knob. But the matrices reported via API do not change and always show the IPD of 68 mm. Which is strange because I never had the headset set to this IPD (as mine is 72 mm) and it looks more like some kind of default value.
FWIW, for reading the headset configuration I am using my tool (https://github.com/risa2000/hmdq), which is a simple command line tool made just to query the headset for the properties and the geometry. It runs as VRApplication_Background
while SteamVR Home is running in the headset at the same time. This tool has been working correctly until now and seems to still work correctly for the other values.
hmdq version 1.3.3 - collecting OpenVR headset characteristics in no time
Time stamp: 2020-02-25 23:28:12
hmdq version: 1.3.3
Output version: 4
OS version: 10.0.18362.657
OpenVR runtime: D:\Games\Steam\steamapps\common\SteamVR
OpenVR version: 1.9.16
Recommended render target size: {2136, 2376}
Left eye HAM mesh:
original vertices: 60, triangles: 20
optimized vertices: 28, n-gons: 4
mesh area: 19.10 %
Left eye to head transformation matrix:
{{ 1. , 0. , 0. , -0.034 },
{ 0. , 1. , 0. , 0. },
{ 0. , 0. , 1. , 0.015 }}
Left eye raw LRBT values:
left: -1.397283
right: 1.250510
bottom: -1.477517
top: 1.464221
Left eye head FOV:
left: -54.41 deg
right: 46.75 deg
bottom: -55.91 deg
top: 55.67 deg
horiz.: 101.16 deg
vert.: 111.58 deg
Right eye HAM mesh:
original vertices: 60, triangles: 20
optimized vertices: 28, n-gons: 4
mesh area: 19.10 %
Right eye to head transformation matrix:
{{ 1. , 0. , 0. , 0.034 },
{ 0. , 1. , 0. , 0. },
{ 0. , 0. , 1. , 0.015 }}
Right eye raw LRBT values:
left: -1.247887
right: 1.394608
bottom: -1.475235
top: 1.460934
Right eye head FOV:
left: -46.69 deg
right: 54.36 deg
bottom: -55.87 deg
top: 55.61 deg
horiz.: 101.05 deg
vert.: 111.48 deg
Total FOV:
horizontal: 108.77 deg
vertical: 111.53 deg
diagonal: 113.18 deg
overlap: 93.45 deg
View geometry:
left panel rotation: 0.0 deg
right panel rotation: 0.0 deg
reported IPD: 68.0 mm
Today (17.2.2020) after starting SteamVR I received a message there is an update to install, which probably installed though the main windows still shows 1.9.16 as a version.
After the update however, the reported eye2head transformation matrices for OG Vive show PDs of 34 mm, i.e. 68 mm IPD in total. The value does not change when changing the IPD on the headset, which is correctly(?) registered and reported back directly in the headset overlay (and ranges from 60.8 mm to 75 mm).
In other words, regardless what I set on the headset, the corresponding eye to head matrices are: