Open romanshuvalov opened 3 years ago
And not to mention:
tracker_types
default_bindings
skeleton
type input do?input_source
paths interpreted and why are some of them rejected on Linux?pose
type input do?legacy_binding
? anyone?There are still way too many unknowns about binging profiles, and the go to solution seems to be to use the profiles shipped with SteamVR, which is very limiting and plain wrong, but currently it is the only way to have your controllers be recognized by apps properly
Hello, I am also looking for the answer to this question, can share it if you know it now? And my e-mail address is 944214432@qq.com Thanks a lot!
https://github.com/danwillm/openvr/tree/sample-driver-improvements/samples/driver_sample
I have some documentation here that I've made for some of the input profile binding options, feel free to reach out if you think anything else could be added to it.
Thank you very much! In addition, I would like to ask: I’m a beginner in Openvr. Yesterday I used HTC VIVE to press the button and the console outputs Hello World. For me, It is far from beginning. My current way of learning is to read the github open source program. If you have a good learning path, I hope you can share it. thanks again.
Rong Nianxin from China
------------------ 原始邮件 ------------------ 发件人: "ValveSoftware/openvr" @.>; 发送时间: 2021年12月9日(星期四) 晚上6:05 @.>; @.**@.>; 主题: Re: [ValveSoftware/openvr] Specification for SteamVR bindings JSON file? (#1513)
https://github.com/danwillm/openvr/tree/sample-driver-improvements/samples/driver_sample
I have some documentation here that I've made for some of the input profile binding options, feel free to reach out if you think anything else could be added to it.
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Hello, i am looking for some up to date docs on input bindings in openvr and this thread was one of the only things i found. unfortunately, this link(https://github.com/danwillm/openvr/tree/sample-driver-improvements/samples/driver_sample) doesnt seem to work for me, so if you guys have anything it would be really helpfull.
thx in advance :)
Hi, that's because it moved to this repo. You can find some information on binding profile here: https://github.com/ValveSoftware/openvr/blob/master/docs/Driver_API_Documentation.md#binding-profiles
Let me know if that helps and if you need further clarifications. Thanks!
tysm for responding so quickly! that should help me a lot, though if its not a hassle, i also have the most recent open issue about how to make the bindings work with my driver.
essentialy its the same as this (https://github.com/finallyfunctional/openvr-driver-example/tree/main), with the runframe function used for mapping BT inputs into joystick movement.
it works fine in the "test controller" in the steamvr options, and for legacy_bindings like for vrchat, but for other stuff like blade and sorcery it doesnt do anything.
of course, ill take time to view the docs and try to solve it myself, but if u have any advice or ways to deal with this it would also be tremendous.
thx again.
On the Wiki there is a page describing action manifest JSON files: https://github.com/ValveSoftware/openvr/wiki/Action-manifest
But there is no page describing binding files.
Meanwhile, we have
Any chances to get full specification?
Thank you.