Closed matzman666 closed 7 years ago
Thanks for the feedback. This is fixed, here: http://steamcommunity.com/games/250820/announcements/detail/276242807872830740
The dialog is now modal. The dialog has to be dismissed by a user, or the owning application has to be killed, before you can return to a scene.
Let me know if you have any other feedback or bugs crop up from this. Cheers.
Thanks for looking into this issue.
However, I cannot notice any difference. I am running SteamVR beta 1483641307, but the message overlay is still not modal but can be hidden by opening another overlay and it is still not shown when the dashboard is active. I suppose I don't need to change anything on my side, do I?
You shouldn't have to change anything on your side. If you try to go back to your application using the system menu, does it prevent you from doing so?
The message overlay shouldn't be hidden by another overlay - it has it's own button on the dashboard, and while focus may be pulled to the other overlay, you'll have to deal with the message overlay before exiting the dashboard. Is this what you're seeing?
Hrmm, just tested this on the Beta, and it looks like my changes didn't make it out last time someone merged.
I'll go yell at someone see what went wrong: should be out in the next beta.
Got it sorted. Check out http://steamcommunity.com/games/250820/announcements/detail/276242807888874179 and feel free to give feedback.
The message overlay is now modal and working correctly, so thx.
There is one minor issue I noticed. When the dashboard is already shown when the message overlay appears and the users dismisses the overlay, then the dashboard is closed. Users may not like this when they were not finished with whatever they were doing in the dashboard.
In an interesting turn of events, the message box now hides the calling overlay. Either that or my implementation is very, very wonky. It may be that this is the intended functionality, but if so it seems unintuitive. Seems like it takes over as the dashboard overlay perhaps? A better solution would be an overlay that’s spawned in front of the dashboard, rather than one that hides whatever you were doing in favour of a rather small box.
The closing dashboard thing is also still occurring. It can be mitigated on our end by calling ShowDashboard
when the user chooses an option but would be nice if it was done automatically.
I have two issues with vr::VROverlay()->ShowMessageOverlay():