Hi,
seems last few releases of OpenVR have been adding new graphics API support but SDK only ships with a OpenGL "hello world" sample..
can new samples be added or existing opengl hello world sample extended to support all new APIs namely Vulkan, D3D12 and new MacOS support (Metal?)
I know that D3D12, and Macos seem experimental right now but anyway sample could be modified as the graphics API exposed interface also varies..
Hi, seems last few releases of OpenVR have been adding new graphics API support but SDK only ships with a OpenGL "hello world" sample.. can new samples be added or existing opengl hello world sample extended to support all new APIs namely Vulkan, D3D12 and new MacOS support (Metal?) I know that D3D12, and Macos seem experimental right now but anyway sample could be modified as the graphics API exposed interface also varies..