CreateSwapTextureSet takes DXGI format as a parameter for creating textures. Can we make any assumptions on the format? There are 132 possible DXGI formats, is it necessary to support all or certain subset like RGBA formats only? Looks like format-parameter has always value DXGI_FORMAT_R8G8B8A8_UNORM_SRGB. Is this harcoded for now or dependant on graphics hardware?
CreateSwapTextureSet takes DXGI format as a parameter for creating textures. Can we make any assumptions on the format? There are 132 possible DXGI formats, is it necessary to support all or certain subset like RGBA formats only? Looks like format-parameter has always value DXGI_FORMAT_R8G8B8A8_UNORM_SRGB. Is this harcoded for now or dependant on graphics hardware?