Closed Karutoh closed 6 years ago
Nevermind, I didn't know I had to use vr::VRCompositor()->WaitGetPoses
. Also made a small mistake with error checking. On top of that, the reason why the HMD shut off is because of Nvidia's Driver Bug.
Closing per the last comment.
I know this is a problem on my side, but what does this mean? That the
GL_TEXTURE_2D
is invalid? I rendered everything to a single Frame Buffer Object (FBO) and submitted it to the HMD, but the HMD just shuts off and shows a red led. Do I need to doglFinish
/glFlush
after I finish rendering to FBO? There were also no errors.