ValveSoftware / openvr

OpenVR SDK
http://steamvr.com
BSD 3-Clause "New" or "Revised" License
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GetFrameTiming m_flClientFrameIntervalMs sometimes has much to small value #77

Open TheWhiteAmbit opened 8 years ago

TheWhiteAmbit commented 8 years ago

m_flClientFrameIntervalMs is giving me 0.2ms sometimes, resulting in judder and movement lag. This is not good, because vr::VRCompositor()->GetFrameTimeRemaining() is also unreliable!

TheWhiteAmbit commented 8 years ago

maybe this is related to: https://github.com/ValveSoftware/openvr/issues/72