Open schwittlick opened 6 years ago
PS: The problem does not occur with the hellovr_dx12 sample..
Perhaps because Mixed Reality was originally supposed to be targeting UWP and DirectX? Unity uses DX too. So maybe there is something there when you force it to use OpenGL/Vulcan.
It's possibly a SteamVR issue, as SteamVR deals with the OpenGL part and passes DX textures to the HMD driver. So whether or not a (SteamVR) app is using OpenGL or not is hidden by SteamVR. The sample app crashing could be one of 10 million things with 9.5 million of those system-related (ie. specific to your PC). It would help anyone trying to address this if you'd run the app in the debugger and report what's actually causing it to crash.
Hey there,
I'm reporting a problem when using OpenVR with Samsung's Odyssey.
The main problem is the hellovr_opengl sample to freeze and crash after about 5 to 10 seconds after starting the application. I have tried switching to direct mode, updating NVidia drivers.
Unfortunately I can not compile the sample in x64, as libcpmtd.lib is missing. Though that seems to be a different issue.
I have the feeling this might be minor bug, as the device works fine, does not crash when using openvr in combination with Unity.
Does openvr support the Odyssey device? Has anybody experience using OpenVR directly with the Odyssey?
Sending greetings Marcel