Open MichaelAquilina opened 10 years ago
What texture filtering mode in the advanced graphics settings do you use? Does changing the filtering mode or texture quality level affect this issue?
I had this too, solved it by switching to anisotropic instead of trilinear filtering. It still doesn't make sense though, trilinear shouldn't produce sharp transitions (only bilinear does that).
Here's a better screenshot (full 1080p, no scaling):
My current setting is trilinear filtering like @MaartenBaert. Will check if changing to antisotropic works for me tomorrow.
I have this too. My system:
Processor Information:
Vendor: GenuineIntel
CPU Family: 0x6
CPU Model: 0x3c
CPU Stepping: 0x3
CPU Type: 0x0
Speed: 3900 Mhz
8 logical processors
4 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
Network Information:
Network Speed:
Operating System Version:
"Fedora release 20 (Heisenbug)" (64 bit)
Kernel Name: Linux
Kernel Version: 3.13.4-200.fc20.x86_64
X Server Vendor: Fedora Project
X Server Release: 11404000
X Window Manager: KWin
Steam Runtime Version: steam-runtime-release_2014-02-05
Video Card:
Driver: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2
Driver Version: 4.4.0 NVIDIA 331.49
OpenGL Version: 4.4
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0x1187
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20,08" x 11,30" (23,03" diag)
51,0cm x 28,7cm (58,5cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 2048 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: Realtek ALC1150
Memory:
RAM: 15988 Mb
Miscellaneous:
UI Language: English
LANG: de_AT.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 914161 Mb
Largest Free Hard Disk Block: 701980 Mb
Installed software:
Recent Failure Reports:
To clarify: I have the light bridge edge issues as well, not the thing with the lamps. The lamps are fine for me.
@Panzi Could you provide a screenshot and say what graphics settings you use? I have not noticed any texture bugs with NVIDIA. For some some texture filtering modes it is expected to have this kind of behaviour. You should be able to play with 8x MSAA und 16x Anisotropic Filtering which provides the best picture quality and does not show any artifacts.
@blackout24 I haven't had these settings changed. Changing them to what you suggested fixed it.
Here is a screenshot anyway:
And here the settings as they where:
But even then one can see little bulges where the breaks in the lines where, so maybe it's just masking the real problem?
I'm having similar issues on Ubuntu 13.10 64-bit with an AMD 6870 GPU and 8120 CPU.
Trilinear wasn't being applied properly unless Aniso settings were 2x or greater. This should be fixed with the next build.
This is fixed in the latest update.
I just updated to the current version. The light fixtures still have the low-res pixel look, and the light bridges now look like this:
Improved, but still not fixed. Requesting that this be re-opened. ATi Radeon 4850 with open-source driver, filtering set to trilinear.
This is a different issue to the original, and not one I'm able to repro - UnderwaterCowboy can you let me know what driver you're using please, and is it possible to try a newer one? steve - it may well be the opensource driver issue here. Also to eliminate mip-map generation can you also try mat_picmip 4 in the console (forces lower mip level), be interesting to see a screenshot with mat_showmiplevels 1 as well. Can't think it would be that if all other materials look okay. Am guessing all the filter/aniso settings make no difference either? Lastly, try deleting glshaders.cfg & glbaseshaders.cfg and re-run...It might be slow to start up the first time and into the first map or so. Thanks.
OK, I decided to play around with the settings a bit. It seems that as I change from trilinear, to aniso 2x, to aniso 4x etc., the area where the light bridge looks correct extends further into the distance and there's less and less of the double-sized pixels in the fluorescent light props. I'm not sure what, if anything, that signifies.
Sounds like the mip-maps are bad in that case (or the driver is looking up garbage) since those aniso settings just push the distance at which lower level mips are used for polygons that are edge on. If that's the case, then mat_picmip 4 should show the bad texture up close since it forces the use of lower level mip-maps.
Update: Finally got access to my Windows system back and decided to see how things look on that. Running the non-beta version, I got light bridges that looked correct other than sharp seams between mipmap levels...
...and after opting into the beta, those went away as well. So that's definitely something to do with AMD under Linux. @UnderwaterCowboy, are you using the open source driver or Catalyst? You and I seem to be the only ones with the vanishing bridge issue.
The wonky light fixtures, however, appear to be independent of the OS. This is what they look like in Windows with Trilinear filtering:
Again, Radeon HD 4850; in this case, Windows 7 x64 and version 8.961.0.0 of the driver according to my system info, whatever that means. (It's whatever Windows installed automatically or maybe what Windows Update upgraded me to. I've tried installing newer versions of Catalyst manually, and they always make my system unusable. But all my games run fine in full HD without it, so I don't mess with it anymore.)
I apologize for the pate response. I'm using the open source driver as part of the kernel included with Ubuntu 13.10.
On Tue, Mar 25, 2014 at 1:31 PM, mariodonofrio notifications@github.comwrote:
This is a different issue to the original, and not one I'm able to repro - UnderwaterCowboy can you let me know what driver you're using please, and is it possible to try a newer one? steve - it may well be the opensource driver issue here. Also to eliminate mip-map generation can you also try mat_picmip 4 in the console (forces lower mip level), be interesting to see a screenshot with mat_showmiplevels 1 as well. Can't think it would be that if all other materials look okay. Am guessing all the filter/aniso settings make no difference either? Lastly, try deleting glshaders.cfg & glbaseshaders.cfg and re-run...It might be slow to start up the first time and into the first map or so. Thanks.
Reply to this email directly or view it on GitHubhttps://github.com/ValveSoftware/portal2/issues/101#issuecomment-38595327 .
I am currently running Kubuntu 13.10 64 bit with a GeForce GT555M (running on primus).
All other textures seem fine, it just seems to be these two.
System Information: