ValveSoftware / portal2

Issues for the Linux port of Portal 2
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Music cues out of, or loose, sync (especially after save/reload) #126

Open ItsMeOnly opened 10 years ago

ItsMeOnly commented 10 years ago

In many levels, the fading in/out musical motifs can, in some unclear circumstances (but mostly reproducible when doing save when cue is playing and then reloading), cue in at wrong parts of the melody:

As a side note, in both Linux and Windows versions I could repetitively trigger these cues not fading out when landing on items, like rails, cubes.

Processor Information: Vendor: GenuineIntel CPU Family: 0x6 CPU Model: 0x25 CPU Stepping: 0x2 CPU Type: 0x0 Speed: 3197 Mhz 4 logical processors 2 physical processors HyperThreading: Supported FCMOV: Supported SSE2: Supported SSE3: Supported SSSE3: Supported SSE4a: Unsupported SSE41: Supported SSE42: Supported

Network Information: Network Speed:

Operating System Version: Linux 2.6 (32 bit) Kernel Name: Linux Kernel Version: 2.6.34.14 X Server Vendor: The X.Org Foundation X Server Release: 10605000 X Window Manager: Steam Runtime Version: steam-runtime-release_2014-02-05

Video Card: Driver: NVIDIA Corporation GeForce GT 440/PCIe/SSE2

Driver Version:  4.4.0 NVIDIA 331.38
OpenGL Version: 4.4
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID:  0x10de
DeviceID:  0xde0
Number of Monitors:  1
Number of Video Cards Not Detected
Primary Display Resolution:  1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20.51" x 11.54"  (23.50" diag)
                                        52.1cm x 29.3cm  (59.7cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 1024 MB
Supported MSAA Modes:  2x 4x 8x 16x 

Sound card: Audio device: TriTech TR28602

Memory: RAM: 3921 Mb

Miscellaneous: UI Language: English LANG: C Microphone: Not set Total Hard Disk Space Available: 225286 Mb Largest Free Hard Disk Block: 68159 Mb

Installed software:

davidw-valve commented 10 years ago

Is this bug the same on Linux and Windows?

ItsMeOnly commented 10 years ago

Never encountered this bug under Windows, no.

ItsMeOnly commented 10 years ago

So, in the last map before "The Escape" (turret trap) I tried to record the demo and, although I couldn't get the cues not to play in sync FOR the demo - the music starts OK, another issue popped out - the sync-sweep synthesizer lead sound is booming loud

Here's the demo: http://do.id.uw.edu.pl/~rambo/soundtest.dem

And here's a quicksave that is exhibiting out of sync cue: http://do.id.uw.edu.pl/~rambo/quick.sav

On a better note, I couldn't reproduce the bug in old Aperture Science levels anymore.

ItsMeOnly commented 10 years ago

For the "sound doesn't cut off when landing on a rail", that's the error that the game is spitting to console: Error: Sound operator elapsed_time requires valid channel pointer, being called without one S