Closed SustainingTherapies closed 7 years ago
Hello @SustainingTherapies, after this issue occurs, can you check dmesg for a report of a gpu hang? This is most likely a video driver issue.
Since you are experiencing this issue with a new version of mesa, this issue should be brought to the attention of the mesa devs. Possible upstream bug reports.
-separately-
Your report hints that you have an Optimus laptop, and you may have better luck looking into setting up bumblebee.
Dmesg says:
[timestamp] [drm] GuC firmware load skipped
[timestamp] [drm] RC6 on
[timestamp] drm/i915: Resetting chip after gpu hang
Does this indicate a driver issue?
Upstream bugs have similar issues already reported; I'll add my observations there.
Yes, this is an Intel driver issue.
In that case, thank you for the help, and I will go track down Intel's driver's bug tracking system.
Hello!
I am trying to run Portal 2, but whenever I start the game, it works correctly until the second awakening in the first level, whereupon the audio starts to loop the last ~0.5 seconds, and the game crashes about ~45 seconds thereafter. I have already looked through the tickets described here, and none of the fixes seem to help. When the game crashes, there is a message in the terminal:
I am on Ubuntu 16.04, using kernel 4.8.0-54-generic.
I tried several fixes to work around this issue. The only one that worked was setting LIBGL_ALWAYS_SOFTWARE=1 before starting steam. This option, however, results in unplayably low frame rates, for obvious reasons.
I am using a Lenovo Ideapad 700. Below is the output of lspci, for specific hardware information:
I have tried using the stable mesa packages, as suggested in #278, as well as trying with both noveau and the proprietary Nvidia drivers.
Please ask if you need more details, and thank you for your support.